November 5th - by Nathan Irving
Forum » Grand OGL Forums / DM Sketchpad RSS » November 5th - by Nathan Irving
Started by: Mark_GedakMark_Gedak
On: 1257478673|%e %b %Y, %H:%M %Z|agohover
Number of posts: 1
rss icon RSS: New posts
November 5th - by Nathan Irving
Mark_GedakMark_Gedak 1257478673|%e %b %Y, %H:%M %Z|agohover

November 5th, 2009 (by Nathan Irving)

Nathan sent this guy over after hearing about our dog’s injury (she’s doing better). The following monster appear to be 3.0 or a variant thereof and is open game content.

Harrow Hound

Large Magical Beast (Sonic)
Hit Dice 8d10 + 32 (76 hp)
Magic Rating 2
Initiative +2 (+2 dexterity)
Speed 50 feet
AC 15 (-1 size, +2 dexterity, +4 natural)
Attacks two bites +15 melee (1d8+10) (-1 size, +8 base, +7 strength, +1 weapon focus)
Attack Score Two bites 26
Face/Reach 5 ft. x 10 ft./5 ft.
Special Attacks Trip, Bark
Special Qualities Darkvision 90 ft., Scent, Sonic Immunity
Saves Fort +10, Ref +8, Will +2
Save Scores Fort 21, Ref 19, Will 13
Abilities Str 25, Dex 14, Con 19, Int 5, Wis 10, Chr 14
Skills Hide +5, Listen +8, Move Silently +5, Search -3, Spot +8*, Wilderness Lore +0*
Feats Alertness, Weapon Focus (bite)
Environment Any land and underground.
Frequency Rare
Organization Solitary or pack (2-8)
CR/XP 6 / 2,400
Treasure Standard
Alignment Usually evil
Advancement 9-12 HD (Large), 13-18 HD (Huge)

Harrow hounds are large, two-headed dogs with a thunderous bark. They stand five feet tall at the shoulder, with massive heads the size of barrels. They have shaggy, dark fur, bent ears, and jowls. They are domesticable when very young, but strong-willed once mature. They willingly serve evil masters if given a large measure of freedom and food.

COMBAT

Trip: A harrow hound that hits with a bite attack can attempt to trip an opponent as a free action without making a touch attack or provoking an attack of opportunity. It the attack fails, the opponent cannot react to trip the harrow hound.

Bark (Su): The harrow hound’s thunderous bark can stun or deafen opponents. All creatures within a 30’ burst must succeed at a Fortitude save (DC 16) or be stunned for 1d4 rounds. The harrow hound can bark once per round per head, in place of biting with that head. If both heads bark at once, victims make only a single save, but the DC increases to 18 (10 + ½ HD + Chr mod x 2).

Sonic Immunity (Ex): Harrow hounds are immune to non-damage effects of sonic attacks, and have sonic resistance 20 to damage effects.

Skills: Harrow hounds receive a +3 racial bonus to Hide and Move Silently checks. *They also receive a +10 racial bonus to Spot checks and Wilderness Lore checks when tracking by scent, due to their double noses and keen sense of smell.

IN THE SHADOWEND

Harrow hounds are bred and trained by the forces of evil. They can be taught to work with hell hounds, howlers, shadow mastiffs, and yeth hounds. They form wild packs in the northern reaches of the Shadowend Forest and the Honduar, but are traded far into the south.

unfold November 5th - by Nathan Irving by Mark_GedakMark_Gedak, 1257478673|%e %b %Y, %H:%M %Z|agohover
New post
Page tags: dms quickstart sorcerer
All entries on this wiki are published under the Open Game Licence Version 1.0a. See individual entries for copy of the license and declaration of Open Game Content.