Four Armed Mudra Skeleton (CR 1/2)

The material below is Open Game Content from a 3PP Source

Four-Armed Mudra Skeleton (CR ½; 200 XP)
NE Medium undead
Init +7; Senses darkvision 60 ft.; Perception +0
Defense
AC 15, touch 13, flat-footed 12
(+3 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +3, Will +2
DR 5/bludgeoning; Immune cold, undead traits
Offense
Speed 30 ft.
Melee short sword +1 (1d6+2/19–20), 3 short swords +1 (1d6+1/19–20) or 4 claws +3 (1d4+2)
Statistics
Str 15, Dex 16, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Improved InitiativeB, Multiweapon FightingB, Weapon FinesseB
^Gear 4 short swords

Sometimes called “whirlwind skeletons,” a mudra skeleton’s Dexterity increases by +4 (instead of +2), and it gains Multiweapon Fighting and Weapon Finesse as bonus feats.

All entries on this wiki are published under the Open Game Licence Version 1.0a. See individual entries for copy of the license and declaration of Open Game Content.