Rend Armor

Critical Feats

Critical Feats

Critical Feats

Author David Jarvis, Mark Gedak
Series Feats
Publisher Reality Deviant Publications
Publish date 2006
Pages 17
ISBN none
OGL Section 15 rdpcf

The material below is open game content

Rend Armor [Critical]
Your critical strike rips the armor off your opponent.
Prerequisites: Dex 15, Int 13, Combat Expertise, Multiple Strikes, Two Weapon Fighting, Weapon Focus (Special*)
Benefit: When attacking with two weapons (or a double weapon) and you confirm a critical hit you may forgo the extra damage to rend the opponent’s armor for 1d4 points of AC damage. The damage is set for a Medium weapon and will scale appropriately with the weapon size. A weapon with a x3 critical multiplier does an additional point of AC damage and a x4 critical multiplier deals two additional points of AC damage. Magical armor automatically suffers ½ damage from this attack. Armor that is reduced to 0 AC is destroyed and can not be repaired.

  • Rend Armor can be learned with any light weapon with a hooked end or tearing or a double weapon that could be used for ripping. A “rend” is a ripping action, not a slashing, piercing or bludgeoning action and as such will need some adjudication by your game master. Several weapons that could be used for ripping include hand axes, sickles and bang nakh.
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