Critical Feats
Critical Feats
| Author | David Jarvis, Mark Gedak |
| Series | Feats |
| Publisher | Reality Deviant Publications |
| Publish date | 2006 |
| Pages | 17 |
| ISBN | none |
| OGL Section 15 | rdpcf |
The material below is open game content
Critical Feats
A [Critical] feat can be taken by any class of character or type of creature as long as they meet the prerequisites for the feat. All critical feats present an alternative critical effect to doing double or triple damage with a confirmed critical hit. Many of the [Critical] feats deal lasting damage that hinders the opponent in some way and most include a saving throw for your opponent to avoid the effect partially or completely. Unless otherwise indicated in the feat description, [Critical] feats may be used with any creature with a discernable anatomy and who is not immune to critical hits. A fighter may always select a Critical feat as a bonus fighter feat.
Critical Hit Multipliers
Obviously not all weapons are created equal in their ability to deal damage on a critical hit. Some weapons have a x2 multiplier, while some have a x3 multiplier or even a x4 multipler and with magic or 3rd party products this may even be pushed higher. For the purpose of [Critical] feats we feel that weapons with a x3 multiplier should add a +2 bonus to the DC of the save, if it possesses one, and x4 multipliers should add a +4 bonus.
