Critical Feats
Critical Feats
| Author | David Jarvis, Mark Gedak |
| Series | Feats |
| Publisher | Reality Deviant Publications |
| Publish date | 2006 |
| Pages | 17 |
| ISBN | none |
| OGL Section 15 | rdpcf |
The material below is open game content
Wounding Shot [Critical]
Your critical strike with an arrow or bolt disarms your opponent.
Prerequisites: Dex 17+, Base Attack Bonus +8, Deadly Precision, Point Blank Shot, Precise Shot.
Benefit: Upon confirmation of a critical hit with a bow or crossbow, you may forgo the additional damage to have arrow or bolt pierce your opponent’s hand. Your opponent makes a Reflex save DC (15 + Dex modifier) or be disarmed and wounded with an arrow or bolt embedded in his hand. If your opponent saves he is not disarmed but is still considered wounded. When wounded your opponent suffers a -2 penalty to attack with his wounded hand and must remove the arrow or bolt first to use the hand again. Removing the arrow or bolt deals damage as if the character were struck by the arrow or bolt again. A cure light wounds spell or Heal check (DC 15) and a night’s rest will remove the wounded condition.
