The material below is Open Game Content from Legendary Blades
GUARDIAN
Some say the that the true measure of an individual can only be assessed when they are called upon to protect their country, while others say it is when they are called upon to protect their friends. Arnold Steelwind never got the chance to enter into such philosophical arguments when the time came, for at the Redwall he was forced to defend both against never-ending hordes of humanoids.
The Redwall stood between the impassable Stiletto Peaks and the only way into the Duchy of Selern from the east. In the Summer of 2131, the hobgoblin tribes of the Broken Skull and the gnolls of the Bloody Claw joined forces to destroy Selern once and for all. For years both of these tribes had rallied armies against the northern border of Selern only to have their attempts repelled by the Duke’s soldiers.
Splitting in two, the allied humanoids attacked the northern border while secretly sending another force around the Stiletto Peaks to the relatively unguarded Redwall. From inside the wall, Arnold and his militia of 85 men held off thousands of screaming, barbaric hobgoblins and gnolls for 93 days. Redwall fell on the 93rd day when Arnold died in battle with the hobgoblin leader. The Last Stand of Redwall, Arnold Steelwind and his sword guardian are legends still within modern Selern.
REQUIREMENTS
To unlock the full potential of the guardian, a character must fulfill the following requirements.
Feats Combat Expertise, Step Up
Skills Heal 4 ranks
| Weapon Level | Wielder Minimum Level | Abilities |
|---|---|---|
| 1st | — | +1 short sword |
| 2nd | 4th | Shield (3/day) |
| 3rd | 6th | Reposition |
| 4th | 8th | +2 short sword |
| 5th | 10th | Defense expertise |
| 6th | 12th | Shield other (3/day) |
| 7th | 14th | +3 short sword |
| 8th | 16th | Defense master |
| 9th | 18th | Cure critical wounds (3/day) |
| 10th | 20th | +3 defending shortsword |
Cure Critical Wounds (Sp) The wielder can use cure critical wounds three times per day.
Defense Expertise (Ex) The wielder can apply the AC bonus he gains from Combat Expertise to an ally’s AC instead of himself if they are within 5 ft.
Defense Master (Ex) The wielder can apply the AC bonus he gains from Combat Expertise to himself and two allies within 5 ft.
Reposition (Ex) The wielder can take a 5 ft. step in any round, even if he has taken a move action.
Shield (Sp) The wielder can use shield three times per day.
Shield Other (Sp) The wielder can use shield other three times per day.