Gursplat the Even-Tempered CR 101
Male otyugh monk 9th
LN Large aberration
Init +4; Senses darkvision 60 ft., scent; Listen +6, Spot +6
AC 19, touch 10, flat-footed 19
(-1 size, +8 natural, +1 monk, +1 Wis)
hp 100 (15d8+33)
Fort +11, Ref +9, Will +13 (+15 vs. enchantment)
Immune diseases
Spd 50 ft. (10 squares)
Melee unarmed +10/+5 (2d8+1) plus 2 tentacles +8 (1d6) plus bite +8 (1d4 plus disease)
Melee unarmed +10/+5 (2d8+1) plus tentacle +8 (1d6) plus bite +8 (1d4 plus disease); with one opponent grappled
Melee unarmed flurry +10/+10/+5 (2d8+1)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks constrict (1d6), improved grab, improved trip, ki strike (magic)
Before Combat Gursplat will pretend to be a slow-witted and cumbersome creature, hoping to make its opponents overconfident. When within range he will charge the least armoured opponent to attempt to grapple him and remove him from combat.
During Combat Gursplat will use its wholeness of body ability to negative early attacks and make it appear as though it has fast healing or regeneration. He tends to concentrate on single opponents until they are defeated.
Morale Gursplat is not a reckless combatant and will retreat to meditate on his failure if reduced to 25 hp.
Str 12, Dex 10, Con 14, Int 5, Wis 13, Cha 6
Base Atk +10; Grp +19
Feats Alertness, Combat Reflexes(B), Hold the Line, Improved Grapple(B), Improved Initiative, Improved Trip(B), Multiattack, Toughness, Weapon Focus (tentacle)
Skills Hide -1*(3), Jump +18 (9), Listen +6 (3), Spot +6 (3)
Languages Common
SQ flurry of blows, improved evasion, ki strike (magic), purity of body, slow fall 40 ft., still mind, unarmed strike, wholeness of body (18 hp)
Constrict (Ex) An otyugh deals automatic tentacle damage with a successful grapple check.
Disease (Ex) Filth Fever – bite, Fortitude DC 15, incubation 1d3 days; damage 1d3 Dex and 1d3 Con.
Improved Grab (Ex) If the otyugh hits with a tentacle attack it may attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills An otyugh has a +8 racial bonus on Hide checks in its lair, due to its natural colouration.
Gursplat was an otyugh, who while cavorting in his garbage heap began to question the meaning of existence. This inner journey leads him to study the pictures in the books that were thrown in the garbage to gain deeper wisdom of the world. Over time he became more and more reflective and eventually found a master – who was threatened with being devoured – to train him in the ways of the monk.
Options: If using Gursplat as a fully realized NPC character, add equipment and magical gear appropriate for his challenge rating. A belt of giant’s strength and an amulet of mighty fists could really ramp up his damage potential.