The following entry is Open Game Content
Creating a Half-Janni
“Half-janni” is an inherited template that can be added to any human (referred to hereafter as the “base creature”).
A half-janni uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s type changes to outsider
(augmented humanoid, human, native). Do not recalculate
the base creature’s Hit Dice, base attack bonus, or saves.
Size is unchanged.
Speed: A half-janni gains the ability to fly, with a speed of 20 feet (good maneuverability).
Armor Class: The half-janni’s natural armor improves by +1 (this stacks with any natural armor bonus the base creature has).
Spell-Like Abilities: A half-janni with an Intelligence or Wisdom score of 8 or higher has spell-like abilities, depending on its level, as indicated on the table below. The abilities are cumulative.
Caster level equals the creature’s level, and the save DC is Charisma-based.
| Level Abilities | |
|---|---|
| 1–2 | Speak with animals 3/day |
| 3–6 | Enlarge person or reduce person 2/day in any combination |
| 7–8 | Invisibility (self only) 3/day |
| 9–14 | Create food and water 1/day |
| 15–16 | Ethereal jaunt 1/day |
Special Qualities: A half-janni has all the special qualities of the base creature, plus the following special qualities.
• Darkvision out to 60 feet
• Immunity to disease
• Fire resistance 10
Abilities: Increase from the base creature as follows: Str +2, Dex +2, Int +2, Wis +4, Cha +4
Challenge Rating: Same as base creature +2
This material originated in the Pathfinder Companion: Qadira, Gateway to the East by Paizo Publishing. (License)