Harm

The material below is Open Game Content from a 3PP Source

Harm
School necromancy; Level cleric 6, inquisitor 6, witch 7
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half; see text; Spell Resistance yes

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target's hit points to less than 1.

If used on an undead creature, harm acts like heal.

For the 3x Version

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