A journey adventure for 6th-level characters.
Now that the ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration, the race is on to plumb their depths and rescue their priceless treasures.
Entombed with the Pharaohs is a desert adventure written by Michael Kortes that pits players against rival adventurers bent on getting to the treasure first as well as the vicious monsters and lethal traps set to stop them from their plunder. Ancient secrets and wealth beyond imagination await you in the pharaohs' tombs—will you be the first to find them?
The adventure includes information on the city of Sothis and the ancient tomb that lies nearby, as well as details on rival adventurers bent on getting to the treasure first.
GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
Open Game Content
Review by Jonathan Weismann
Entombed with the Pharaohs written by Michael Kortes Paizo Publishing is a D20 adventure for groups of level 6-8. The adventure is a desert based one invoking a feel of ancient Egyptian lore complete with pyramids, pharaohs, traps, and treasure tombs all wrapped in a solid package illustrated with the high quality artwork you would expect from a Paizo product. Contained in this 36 page PDF file is enough to take your PCs through a trap riddled burial pyramid on another plane of existence and back again.
After reading this module all the way through the writing is very competent with enough information to help any DM whether novice or experienced move the characters gently through the adventure. There’s a secondary adventuring party which harries and could ally with the players if they are having a rough go at working their way through this adventure. Traps are very clever, magic items are well thought out and the entire Egyptian theme is served pleasantly in this module.
Overall I enjoyed this adventure and look forward to the next one in this series. This is definitely not a full on combat module, there is combat in scattered pockets here and there, instead it’s more of a Thinking Man’s adventure with all the traps and puzzles one would expect from a lair of four long dead sorcerer kings. If you as a DM have a group that is into heavy combat and not into methodically working their way through a dungeon carefully your players will not enjoy this one. If instead they are the kind to be wary and carry that proverbial ten foot wooden pole with their 50 feet of rope, they will have a heck of time with this journey through the tomb of the pharaohs
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