Jack Thorne

The material below is Open Game Content

Jack Thorne

(MasterGene Head of Security)

Statistics
Strong Hero 2, Fast Hero 2, Soldier 2 (CR 6); Criminal; HD 4d8+2d10+12

Initiative +3 BAB +4 STR 13 (+1)
Defense 20; touch 20; flat-footed 17 Melee +5 DEX 16 (+3)
Hit Points 44 Ranged +7 CON 14 (+2)
FORT +6 Grapple +4 INT 12 (+1)
REF +7 Dmg Threshold 14 WIS 10 (+0)
WILL +0 Action Points 3 CHA 8 (−1)

Attacks: unarmed: Atk +5 melee; Dmg 1d3+2; Crit 20; Bludgeoning (nonlethal)
knife: Atk +7 ranged; Dmg 1d4+1; Crit 19–20; Rng 10 ft; Piercing
HK MP5 submachine gun: Atk +8 ranged; Dmg 2d6+2; Crit 20; Rng 50 ft; Ballistic
Speed: 30 ft
Facing/Reach: 5 ft by 5 ft / 5 ft
Skills: Bluff +0; Craft (mechanical) +3; Escape Artist +5; Gather Information +1; Hide +7; Knowledge (current events) +2; Knowledge (history) +2; Knowledge (physical sciences) +2; Knowledge (streetwise) +2; Knowledge (tactics) +9; Move Silently +7; Spot +6; Survival +2; Swim +4; Tumble +5
Feats: Advanced Firearms Proficiency; Armor Proficiency (light); Armor Proficiency (medium); Combat Reflexes; Personal Firearms Proficiency; Point Blank Shot; Simple Weapons Proficiency; Strafe; Weapon Focus (HK MP5 submachine gun); Weapon Specialization (HK MP5 submachine gun)
Occupation Skills: Hide; Move Silently
Talents: Melee Smash; Evasion
Wealth: +12
Reputation/Allegiances: +0 / Sweet Heart Investments
Possessions: HK MP5 submachine gun (box magazine [×3], 9mm ammunition [100]); combat knife; soft-top Jeep Wrangler

Profile
(43 years old)
Jack Thorne began his career as an enforcer for an organized crime syndicate in Houston. Always a perceptive man, he soon saw that he had little future, so he enlisted in the military.

During his time in the Army, he honed his weapons skills and learned to move within the military criminal community. When his enlistment ended, he left with contacts who could supply weapons, ammunition, and trained fighters. Through a friend in the army, he secured a job with Sweet Heart Investments as a “security consultant.”

Thorne is methodical, careful, and ruthless. When he fights, he aims to kill. He makes decisions quickly and coldly. Thorne’s organized, perceptive mind makes him an excellent, if ruthless, administrator. Although Sweet Heart periodically “loans him out” so that he can personally shepherd promising start-ups along, his loyalties lie firmly with Sweet Heart. Likewise, the security guards under his control are loyal directly to him and not the company of the moment. Thorne’s job is twofold: keep Sweet Heart’s research investment on track, and keep Sweet Heart’s involvement a secret. Thorne goes to any length to fulfill that mission, including bribery, extortion, kidnapping, and even murder.

Thorne sees that the Enhanced Human Project is going badly. Dr. Philip Perry is growing increasingly unstable, and only luck stopped Joe Landis from revealing the operation. Thorne’s damage-control solution is to eliminate the remaining witnesses, namely Gary Sheets and the heroes. He means to let Perry finish his experiments on the current subjects, then erase MasterGene. He plans to kill Perry, leave his body on the bottom level of the MasterGene building, and permanently seal the lowest two levels. He will then leave, taking the Special Security force and all of Perry’s data with him.

Character Speak
“Time to cut off the loose ends.”

The material below originates in a 3rd party source (License).

Page tags: modern named npc
All entries on this wiki are published under the Open Game Licence Version 1.0a. See individual entries for copy of the license and declaration of Open Game Content.