This material originates in a 3PP Source
Medium Outsider (Chaotic, Demon, Extraplanar, Evil)
Hit Dice: 8d8+8 (44 hp)
Speed: 20 ft. (4 squares), fly 60 ft. (perfect)
Armor Class: 19 (+4 Dex, +5 natural), touch 14, flatfooted 15
Base Attack/Grapple: +8/+10
Attack: Claw +10 melee (1d6+2 and 1 Dex)
Full Attack: 3 Claws +10 (1d6+2 and 1 Dex), Bite +5 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood drain, improved grab, trip
Special Qualities: Damage reduction 10/magic, demon traits, fast healing 1, scent
Saves: Fort +9, Ref +10, Will +7
Abilities: Str 14, Dex 18, Con 12, Int 7, Wis 13, Cha 15
Skills: Escape Artist +15, Hide +15, Intimidate +13, Listen +14, Move Silently +15, Spot +14
Feats: AlertnessB, Fly-by attack, Improved Natural Attack (claw), Multiattack
Environment: The Abyss
Organization: Solitary, Pair, Murder (2-20)
Challenge Rating: 6
Alignment: Always chaotic evil
Advancement: 9-18 HD (medium), 19-24 (large)
Level Adjustment: —
Jilaiya employ pack tactics when hunting, swooping in to graze the target with their claws. Each jilaiya in the murder takes turns sweeping down on their prey, individually, to prolong the victim’s agony. These creatures are so nasty, that when their victim finally succumbs, collapsing into a heap, the Jilaiya land and watch, enjoying the spectacle of the creature’s panic before dragging her into the air to disembowel her and drain her fluids.
Jilaiya attacks are considered magical for purposes of overcoming damage reduction.
Blood drain (Ex): Jilaiya suck blood from a living victim with its fangs upon making a successful grapple check. If it secures a pin, it deals 1d4 points of Constitution drain each round. Jilaiya gain 5 temporary hit points for every successful drain attack.
Improved grab (Ex): To use this ability, the jilaiya must hit a Medium or smaller creature with its claw attack. It can then attempt to start a grapple as a free action, without provoking an attack of opportunity. If it secures a hold, it deals automatic bite damage, and may attempt a pin on the following round.
Trip (Ex): In an effort to exhaust their prey, they sometimes try to knock a foe down to allow their sisters the opportunity to feed. Jilaiya hitting with a claw attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent may not react to trip the jilaiya.