Conquest of the Bloodsworn Vale
| Author | Jason Bulmahn |
| Publisher | Paizo Publishing |
| Publish date | 2007 |
| OGL Section 15 | w1 |
The following material is Open Game Content
King of the Roses
King of the Roses CR 6
NE small fey
Init +4; Senses low-light vision; Listen +10, Spot +10
AC 18, touch 15, flat-footed 14
(+3 armor, +4 Dex, +1 size)
hp 40 (9d6+9)
Fort +4, Ref +10, Will +8
DR 5/cold iron; Resist fire 10
Spd 30 ft .
Melee +1 rapier +10 (1d4+3/18–20)
Special attacks sneak attack +2d6
Spell-Like abilities (CL 9th, +9 melee touch):
At will—death knell (Dc 15), minor image (DC 15), obscuring mist, sleep (DC 14), suggestion (DC 18), thorn snare
1/day—poison (DC 16), wall of thorns
During Combat After calling for his fellow sprites to attack, the King of Roses divides the room by casting wall of thorns, trying to cut off as many Pcs as possible from reaching him, while leaving one or two on his side for him to fight. He then uses poison on the weakest-looking Pc, followed by suggestion (to go have a meal) on the strongest. After this, he attacks with his rapier.
Morale The King of Roses does not know defeat and fights to the death.
Str 14, Dex 18, Con 12, int 13, Wis 14, Cha 17
Base Atk +4; Grp +2
Feats Ability Focus (suggestion), combat Expertise, improved Feint, Weapon Finesse
Skills Bluff +12, Climb +4, Concentration +11, Diplomacy +10, Disguise +3 (+5 acting), Escape Artist +12, Hide +16, Intimidate +5, Jump +6, Knowledge (nature) +6, Listen +10, Move Silently +12, Sense Motive +5, Spot +10, Survival +2 (+4 in aboveground natural environments), Tumble +12, Use Rope +4 (+6 bindings)
Languages Elven, sylvan
SQ awaken sprites, rose form, woodland stride
Combat gear 2 potions of cure moderate wounds; other gear gloves of dexterity +2, key, +1 rapier, +1 rosewood armor
Rose form (Su) see roseblood sprite.
Sneak attack (Ex) see roseblood sprite
Woodland Stride (Su) see roseblood sprite
