Coastal Regions

The Quintessential Barbarian

The Quintessential Barbarian cover

The Quintessential Barbarian cover

Author Robert Schwalb
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2003
Pages 128
ISBN 1-903980-92-5
OGL Section 15 qbbn

The material below is considered Open Game Content

Coastal

Coastal terrain covers any land no more than a mile from a large body of water. While this region assumes oceans and seas, it is reasonable to include any large lake or even a river as the impact on the community would be the same. In these regions, flora and fauna are extremely abundant. Whether through fishing or game coming to drink, communities thrive here; hence, most cities develop on waterways and coastlines. In barbaric cultures, people make their livelihoods by fishing and trapping. Most are skilled boaters and all have an uncanny knack in foretelling the weather.

Adventuring: Perhaps the character was lost at sea; maybe he fell asleep while his craft drifted off course; or maybe he just found himself stranded far from home after a series of misfortunes. The life of a fisherman is not so different from the life of an adventurer. These souls go to work early and return to their homes late. They feed, clothe and provide other necessary supplies for their communities of simple and innocent people, just as adventurers ward off monsters, combat evil and perform any number of other tasks all for the protection of these same folk. On the other hand, some communities profit by raiding. They construct sleek war galleys to prey upon the over-laden merchant vessels of the wealthy neighbouring lands. Regardless of the character’s origins, life at sea is hard and finding the path to adventure comes easily to most.

Roleplaying: Barbarians from coastal communities have great respect for the sea as they are the consummate sailors. They are usually superstitious and cautious. They ward away bad luck with the gesture of a hand or a pinch of salt tossed behind their shoulder. At home in a sailing vessel, they are uncomfortable on land and pine for the blue expanse of the oceans.

Benefit Menu: Depending on the technology level of their native community, characters from Coastal regions may choose up to three of the following benefits: Profession (sailor) as a class skill, Use Rope as a class skill, Nature Sense as a druid for coastal regions only, Exotic Weapon Proficiency (net), or a +2 competence to all Balance and Swim checks.

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