Cold Regions

The Quintessential Barbarian

The Quintessential Barbarian cover

The Quintessential Barbarian cover

Author Robert Schwalb
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2003
Pages 128
ISBN 1-903980-92-5
OGL Section 15 qbbn

The material below is considered Open Game Content

Cold

A cold terrain is any land of sub-freezing temperatures, with constant ice and snowfall for over three-quarters of the year. In such terrain, life is usually brutally short. While water is abundant when melted, food is exceedingly scarce. Considering the lack of resources, many people who dwell in arctic regions hunt seals, whales, bears and fish, similarly to coastal dwellers. People hailing from these regions typically clothe themselves in heavy furs and snowshoes.

Adventuring: Considering the harshness of the terrain, it is no small wonder why individuals will leave the pristine beauty of the snowfields in exchange for a life of adventure. Many leave when resources are exhausted, wandering the land to find new homes. Others flee hostile predators such as the remorhaz, polar bears, frost worms and the packs of ravenous winter wolves. In the face of such creatures that hunger for sustenance as much as any other humanoid, these threats can dissolve the will to persevere in such a dismal clime.

Roleplaying: Leaving a land of ice has an impact on the psychology of those who spent their lives there. The warmth of a temperate clime is almost unbearable to these hardy souls. Much hotter, they truly feel discomfort and will readily strip down to underclothes. Cold barbarians respect food and will never let any part of a kill go to waste.

Benefit Menu: Depending on the technology level of their native community, characters from Cold regions may choose up to three of the following benefits: Cold resistance 2, +4 Wilderness Lore checks while in arctic regions, Exotic Weapon Proficiency (harpoon), +2 to Intuit Direction checks or unhindered movement while moving through snow.

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