The Quintessential Barbarian
The Quintessential Barbarian cover
| Author | Robert Schwalb |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2003 |
| Pages | 128 |
| ISBN | 1-903980-92-5 |
| OGL Section 15 | qbbn |
The material below is designated as Open Game Content
Feral Hunter
In some lands live tribes of primitive hunters searching for elusive herds, water and supplies. What is unusual about these people is their diminutive stature. They are Halflings and they are dangerous. From their ranks comes the feral hunter, a barbarian who focuses on thrown weaponry. Due to their size, they are harder to spot, harder to anticipate and are thus dangerous foes. Usually adorned in the skins of their kills, they blend in perfectly with their surroundings, only to emerge when the kill is within the range of their razor-sharp knives.
Adventuring: The feral hunter is always on the look-out for his next meal. As an expert in stalking game, he has many practical uses for an adventuring party. Just as easily as he exhibits mastery over prey, his ability to hunt humanoids is without peer. He usually adopts the position of an elusive and mysterious companion providing protection and food for his allies. He seeks out the life of adventure and those who might assist him in whatever quest strikes his fancy.
Roleplaying: Feral hunters use their size to their advantage. They prefer to fight their enemies from afar, as they usually do not have the physical strength to face a dangerous foe one-on-one. Instead, they will riddle their opponent with thrown until such time as they are sufficiently weakened. They will then move in for the kill. Their hunting style mirrors their approach to developing friendships. They will usually test their companions, never drawing too close. Once their would-be friend has proven himself, the feral hunter can be an able ally.
Benefits: Feral hunters have a gift for finding game. Thus, they gain the Track feat as a bonus feat. In addition, they also gain access to Hide and Move Silently as class skills.
Penalties: Unfortunately, feral hunters will never use animals for work, thus they lose access to the Handle Animal and Ride skills. In addition, they are less hardy than other barbarians, only gaining a d10 hit die.
