The Quintessential Barbarian
The Quintessential Barbarian cover
| Author | Robert Schwalb |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2003 |
| Pages | 128 |
| ISBN | 1-903980-92-5 |
| OGL Section 15 | qbbn |
The material below is considered Open Game Content
Mountains
Tall barren crags swept clean by the cold winds of the upper air. Here dwells the mad hermit, the self-imposed exile, the mountain man. Unlike any of the other regions, characters originating from the mountain region do not come from a tribe. In fact, there are not enough resources in the high mountains to feed or care for a large number of people. Short, stubbly brush, the rare eagle’s nest and a few mountain goats and great cats are the only companions for the mountain man. He will usually be dressed in the skins of wild animals. His technology level reflects the degree of his isolation. The more primitive, the more alone he truly is.
Adventuring: For a man to leave his isolated home, it takes something significant to get him to return to the world of people. Usually, some great need, or impending starvation will drive these loners from their eyries. By choice, they disdain companionship and so they will prove to be unpleasant companions at best. They are self-sufficient, fully versed in a number of craft skills to assist them in survival.
Roleplaying: Bitter and angry, these xenophobes do not restrain themselves from expressing their distaste for others of their kind. They are nasty, unforgiving and easily offended. They make, at best, short-term companions, as they will not be inclined to stay with others for extended periods of time. Only the most dedicated and caring soul has a chance of penetrating their gruff exterior.
Benefit Menu: Depending on the mountain man’s technology level, he may choose up to three of the following benefits: +4 competence bonus to Climb checks, the Track feat as a bonus feat, +4 competence bonus to Jump checks, +2 competence bonus to Craft checks or cold resistance 5.
