The Quintessential Barbarian II
The Quintessential Barbarian II first edition cover
| Author | Patrick Younts |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2004 |
| Pages | 128 |
| ISBN | 1-904854-31-1 |
| OGL Section 15 | qbbnii |
The material below is designated as Open Game Content
The Way of the Jade Owl
The owl is wise not because it is learned but because it rejects notions of what could be, what should be, for what is. This is the way of the jade owl. Those who follow this path reject civilised notions of codifying knowledge, trapping it, stagnant and unchanging, in books and scrolls and tomes. Instead, they hear the song of the natural world, their teacher is the patter of rain on rocks, the moment of stillness that follows the last light of day and the crunch of leaves beneath the doe’s feet. The way of unquestioning instinct, that is the way of the jade owl.
Adventuring: The jade owl adventures so that he can be exposed to more of the world’s truths and so that he can develop his instinctive understanding to greater heights. For this reason, adventures which involve discovery or exploration of new vistas are quite appealing to him, though he does not approach them with the intellectual detachment of the sage but with the open eyed acceptance of the child. In an adventuring party, the jade owl is the voice of calm reason and an advisor to those who are brasher than he is. The jade owl is an excellent puzzle solver but not
because he knows a vast catalogue of facts, nor because he is a mathematical genius. Instead, it is because he sees the lever’s natural position, he senses the falseness of the fake gemstone and because he understands the thoughts and nature of the one who weaves illusion spells into a tapestry.
Roleplaying: The jade owl is wise but that does not mean he is automatically quiet and contemplative. His understanding of the true nature of reality is instinctive, so he need not spend hours musing over decisions, or puzzling out facts. He does, however, appear more cautious than other barbarians, though that is not saying much, because his natural Wisdom saves him from making foolish errors. The jade owl does not push what he knows on others, instead preferring to act while others debate, to accomplish while others consider.
Advancement Options: A barbarian follows the way of the jade owl by choosing from the following advancement options: Minimum Wisdom 13; Gather Information 5 ranks, Knowledge (nature) 5 ranks, Listen 5 ranks, Search 5 ranks, Sense Motive 5 ranks, Spot 5 ranks, Survival 5 ranks; Alertness, Diligent, Improved Critical, Investigator, Iron Will, Natural Scholar, Negotiator, Point Blank Shot (Precise Shot), Self Sufficient, Skill Focus (any Career Path skill), Track.
Benefits: A follower of the way of the jade owl can choose from one of the following benefits (and corresponding disadvantage):
- Sudden Inspiration: The jade owl has an instinctive understanding of the true causes of events around him and the correct course of action necessary to resolve them to his satisfaction. Once a day, he can add a bonus equal to his Wisdom bonus to any skill check (this bonus stacks with any other bonuses). If the skill to be modified is Wisdom based, then he doubles his Wisdom bonus instead. The decision to use this bonus must be made before the check is attempted.
- Truthful Eyes: The jade owl sees things as they are, not as they appear to be. He gains a +2 bonus to all saving throws against spells of the illusion school, or against illusion based spell-like effects or supernatural abilities.
- Owl’s Eyes: The owl’s luminous eyes see all and its keen ears can detect the rustle of a mouse moving through grass. The jade owl adds a +2 bonus to all Search and Spot skill checks made at night, or in areas of darkness.
Disadvantages: A follower of the way of the jade owl suffers from one of the following disadvantages, depending on the benefit he chose.
- Devastating Insight: The burden of seeing the truth is that the jade owl knows when his cause is doomed to failure. Once a day, the Games Master can assign a penalty equal to his Wisdom bonus to any skill check; if the skill to be modified is Wisdom based, then he instead loses his Wisdom bonus instead. The penalty is applied before the roll is made. This disadvantage applies to the Sudden Insight benefit.
- Truthful Mind: The jade owl cannot be tricked by false blessings. He gains no benefit from mindaffecting spells or spell-like effects which would have given him bonuses of any sort, for example the bless spell. This disadvantage corresponds to the Truthful Eyes benefit.
- Sun Seared: The owl is nocturnal, for its insight is so keen that the stark truths revealed by daylight overwhelm it. The jade owl suffers a –2 penalty to all Search and Spot skill checks made during the day, or in areas lit to the equivalency of daylight. This disadvantage applies to the Owl’s Eyes benefit.
Section 15
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc “Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/ or trademark owners who have contributed Open Game content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the icense itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
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12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0, Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Open game content from The Quintessential Barbarian II: Advanced Tactics copyright 2004, Mongoose Publishing Ltd.
The Grand OGL Wiki, http://grandwiki.wikidot.com Copyright 2008-2009 Purple Duck Creations; Authors: Mark Gedak, Alex Schroeder, Joel Arellano, George Fields, Yair Rezek, Mike Whalen, Shane O'Connor, Mike Rickard, John Whamond, Bill Browne, Eric Williamson, Slatz Grubnik, Charles R. Wenzler Jr, John Fraser.
