The Quintessential Barbarian II
The Quintessential Barbarian II first edition cover
| Author | Patrick Younts |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2004 |
| Pages | 128 |
| ISBN | 1-904854-31-1 |
| OGL Section 15 | qbbnii |
The material below is designated as Open Game Content
The Way of the Iron Lion
The lion hunts and does not regret its savagery. Iron kills and sheds no tears for blood and misery. So it is for those who choose the way of the iron lion. Men are stronger than they permit themselves to be. In choosing civilisation, in choosing compromise and peace and accommodation, they willingly chain themselves to weakness. Those who follow this path reject these chains, they burst them and revel in the freedom that merciless strength brings. Those who choose this path do not kill or brutalise needlessly, for that is counter to the notion of instinctive strength; instead, they act as they must, without regret and without thought, as the lion does. As iron does.
Adventuring: The iron lion is an enthusiastic participant in any adventure which has the potential to involve heavy amounts of combat, or which will allow him to pit his Strength against imposing physical barriers. So, for example, the iron lion would jump at the chance to tear
the doors of the City of Brass off their hinges, so long as he was able to do it with his bare hands. Iron lions enjoy promoting the virtues of Strength and demonstrating what can be accomplished by a man who does not allow hesitation to impede him. In an adventuring party, the iron lion will be at the forefront of any battle, directing his allies in the use of their physical gifts so that they can achieve maximum results. The iron lion is always the first to enter a battle and the last to retreat, covering his friend’s escape even as he berates them for their weakness.
Roleplaying: The iron lion is confident in his abilities and boisterous in their use, a dangerous predator who will not hide his power no matter how uncomfortable it makes those around him. Despite this, he is not one for needless killing and violence, nor does he ever back down from delivering a thrashing to one who has earned it and will not restrain himself because of any sense of social niceties. The iron lion is vigorous and unrestrained in his passions, even more than other barbarians, and lives life to its fullest, for that is a form of strength as well.
Advancement Options: A barbarian follows the way of the iron lion by choosing from the following advancement options: Minimum Strength 13; Climb 5 ranks, Craft (armour or weaponsmith) 5 ranks, Jump 5 ranks, Swim 5 ranks; Athletic, Improved Critical, Improved Unarmed Strike, Power Attack (Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Sunder, Savage Cleave).
Benefits: A follower of the way of the iron lion can choose from one of the following benefits (and corresponding disadvantages):
- Tireless Lion: Once a day, the iron lion can enter a rage and determine its duration in rounds using his rage-modified Strength score, rather than his Constitution score.
- Devastating Charge: When the lion pounces, it strikes with the fury of lightning. When performing the charge action, the iron lion gains a +2 bonus to damage, in addition to the normal +2 bonus to attack rolls.
- Deadly Force: The lion’s claws rarely fail to meet their target, nor does the iron lion’s blade. Once a day, the iron lion can reroll any one attack roll. The decision to reroll must be made immediately and the second roll is binding, whatever its result.
Disadvantages: A follower of the way of the iron lion suffers from one of the following disadvantages, depending on the benefit he chose.
- Battered Iron: Following a rage in which the iron lion used his Strength, rather than his Constitution to determine duration, the iron lion is exhausted for the duration of the encounter and fatigued for one hour after. This disadvantage corresponds to the Tireless Lion benefit.
- Reckless Predator: The lion charges forward, heedless of danger. The iron lion suffers a –3 penalty to his armour class when charging, rather than a –2. This disadvantage corresponds to the Devastating Charge benefit.
- The Blade That Cannot Be Blunted: The lion does not attack to wound, it strikes to kill. While on this path, the iron lion cannot attack to deal nonlethal damage, either with weapons or with unarmed attacks. This disadvantage corresponds to the Deadly Force benefit.
Section 15
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc “Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/ or trademark owners who have contributed Open Game content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the icense itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0, Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Open game content from The Quintessential Barbarian II: Advanced Tactics copyright 2004, Mongoose Publishing Ltd.
The Grand OGL Wiki, http://grandwiki.wikidot.com Copyright 2008-2009 Purple Duck Creations; Authors: Mark Gedak, Alex Schroeder, Joel Arellano, George Fields, Yair Rezek, Mike Whalen, Shane O'Connor, Mike Rickard, John Whamond, Bill Browne, Eric Williamson, Slatz Grubnik, Charles R. Wenzler Jr, John Fraser.
