The Quintessential Barbarian II
The Quintessential Barbarian II first edition cover
| Author | Patrick Younts |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2004 |
| Pages | 128 |
| ISBN | 1-904854-31-1 |
| OGL Section 15 | qbbnii |
The material below is designated as Open Game Content
The Way of the Quicksilver Cobra
The snake spares no thought for the mouse. So, too, is it for those who follow the way of the quicksilver cobra. Thought and action are one and the mind that troubles itself with worry of consequence is the mind which no longer sees the true path. Those who choose this way embrace the surety of passionate instinct, they allow their animal spirit to run free and demand nothing of it save that it preserve its own freedom. The way of the quicksilver cobra is the path of surety, of conviction, of deeds, not discussion.
Adventuring: The quicksilver cobra adventures as the need requires. He will not adventure just for the sake of glory, or because he is bored. Instead, he adventures so that he might strike quickly to neutralise threats to himself, or to those things that he considers sacred. For this reason, he will not happily participate in dungeon delves that will net naught but gold and glory but will take part in those which may earn him magical items powerful enough to further his goals. In an adventuring party, the quicksilver cobra is the defender of the group’s interests, striking out with lightning precision at anything, or anyone he feels is a threat. For this reason, he makes a poor party spokesman but an excellent enforcer.
Roleplaying: The quicksilver cobra is dangerous and radiates menace. He cannot help it, really, anymore than the cobra can help the fear it causes. Nor is the quicksilver bothered by the dread and unease he inspires in others, though he does not revel in it, either. The quicksilver cobra tends to be languid in his movements, his limbs sinuous, his motions precise and controlled. He will sit still for hours at a time if he feels no pressing need to act but will move with lightning speed at the exact moment that decisive action is called for.
Advancement Options: A barbarian follows the way of the quicksilver cobra by choosing from
the following advancement options: Minimum Dexterity 13; Intimidate 5 ranks, Jump 5 ranks, Survival 5 ranks, Tumble 5 ranks; Acrobatic, Agile, Alertness, Combat Reflexes, Dodge (Mobility, Spring Attack), Improved Initiative, Lightning Reflexes, Stealthy, Weapon Finesse.
Benefits: A follower of the way of the quicksilver cobra can choose from one of the following benefits (and corresponding disadvantage):
- Striking Snake: The snake does not think, it reacts. The quicksilver cobra gains a +2 bonus to all initiative checks, a bonus which stacks with Improved Initiative and spells which increase initiative.
- Warning Rattle: The snake is a consummate predator and its aura radiates menace. The quicksilver cobra gains a +2 bonus to all Intimidate skill checks.
- Coiling Serpent: The snake depends on quickness to defend itself, coiling and dodging out of harm’s way. the quicksilver cobra gains a +2 bonus to armour class while wearing light or no armour and when carrying only a light load.
Disadvantages: A follower of the way of the quicksilver cobra suffers from one of the following disadvantages, depending on the benefit he chose.
- Instinct, Not Thought: The snake does not consider its actions, as its nature does not permit it. The quicksilver cobra suffers a –2 penalty to all Intelligence based skill checks. This disadvantage corresponds to Striking Snake.
- Predatory Menace: The snake has no friends, only enemies. The quicksilver cobra suffers a –2 penalty to all Charisma based skill checks, except for Intimidate, and a –2 penalty to all Charisma checks made to influence the attitudes of others. This disadvantage corresponds to Warning Rattle.
- Fragile: The snake is fast but not durable. The quicksilver cobra’s Constitution score is considered to be two points lower for determining his hit points (minimum 1). This disadvantage corresponds to Coiling Serpent.
Section 15
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc “Wizards”). All Rights Reserved.
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2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the icense itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
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13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0, Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Open game content from The Quintessential Barbarian II: Advanced Tactics copyright 2004, Mongoose Publishing Ltd.
The Grand OGL Wiki, http://grandwiki.wikidot.com Copyright 2008-2009 Purple Duck Creations; Authors: Mark Gedak, Alex Schroeder, Joel Arellano, George Fields, Yair Rezek, Mike Whalen, Shane O'Connor, Mike Rickard, John Whamond, Bill Browne, Eric Williamson, Slatz Grubnik, Charles R. Wenzler Jr, John Fraser.
