The material below is Open Game Content from a 3PP Source
Magical Beast
Magical beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the magical beast knows at least one language, but can’t necessarily speak). Magical beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. A magical beast has the following features.
• d10 Hit Die.
• Base attack bonus equal to total Hit Dice (fast progression).
• Good Fortitude and Reflex saves.
• Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. The following are class skills for magical beasts: Acrobatics, Climb, Fly, Perception, Stealth, Swim.
Traits: A magical beast possesses the following traits (unless otherwise noted in a creature’s entry).
• Darkvision 60 feet.
• Low-light vision.
• Proficient with its natural weapons only.
• Proficient with no armor.
• Magical beasts breathe, eat, and sleep.
Sample Magic Beasts
- Abaia
- Amphisbaena
- Ankheg
- Aranea
- Aspidochelone
- Aurumvorax
- Basilisk
- Bat, Mobat
- Behir
- Blindheim
- Blink Dog
- Bulette
- Bunyip
- Carbuncle
- Catoblepas
- Chimera
- Chupacabra
- Cockatrice
- Darkmantle
- Death Worm
- Devilfish
- Digester
- Dragon Horse
- Dragonne
- Dragonnel
- Frost Worm
- Giant Eagle
- Giant Stirge
- Giant Stymphalides
- Girallon
- Glacier Toad
- Gorgon
- Gray Render
- Griffon
- Gryph
- Gynosphinx
- Hippocampus
- Hippogriff
- Hodag
- Hydra
- Kraken
- Krenshar
- Lammasu
- Leng Spider
- Lesser Phoenix
- Leucrotta
- Manticore
- Owlbear
- Pegasus
- Peryton
- Phase Spider
- Phoenix
- Purple Worm
- Remorhaz
- Sea Serpent
- Shantak
- Shocker Lizard
- Slurk
- Stirge
- Stymphalides Swarm
- Tarrasque
- Thrasfyr
- Thunderbird
- Trollhound
- Unicorn
- Water Orm
- Worg
- Worg, Winter Wolf
- Yrthak