Spells and Magic (3.0)
| Author | Sam Witt, with Joe Crow and Lee Hammock |
| Publisher | Dragonwing Games/Bastion Press |
| Publish date | 2002 |
| OGL Section 15 | s-m |
The material below is designated as Open Game Content
Magical Deviation
Abjuration
Level: Sor/Wiz 7
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 3 rounds
Saving Throw: None
Spell Resistance: No
This spell causes any spell that targets you to swerve unpredictably away rather than striking you as intended. The spell’s effect deviates as if it were a grenadelike weapon; the distance of the deviation is equal to onehalf of the distance between the caster of the spell and you. Spells that require a single target, rather than spells with an area of effect, retarget on the next available subject closest to the point of deviation, provided there is a valid target within the spell’s range. Casting this spell is draining and leaves the caster shaken for 3 rounds following its casting.
