(CR 07) Male Human Vampire Fighter 6

The material below is Open Game Content from a 3PP Source

Male human vampire fighter 6 (CR 7; 3,200 XP)
CE Medium undead (augmented humanoid)
Init +10; Senses darkvision 60 ft.; Perception +18
DEFENSE
AC 24, touch 17, flat-footed 17 (+1 dodge, +6 Dex, +7 natural)
hp 61 (6d10+24); fast healing 5
Fort +7, Ref +8, Will +4
Defensive Abilities bravery +2, channel resistance +4; DR 10/magic and silver; Immune undead traits; Resist cold 10, electricity 10
Weaknesses vampire weaknesses
OFFEN SE
Speed 30 ft.
Melee slam +11 (1d4+7 plus energy drain)
Ranged +1 repeating heavy crossbow +15/+10 (1d10+4/19–20)
Special Attacks blood drain, children of the night, create spawn, dominate (DC 15), energy drain (2 levels, DC 15)
STATISTICS
Abl Str 20, Dex 22, Con —, Int 10, Wis 14, Cha 14
Base Atk +6; CMB +11; CMD 28
Feats Alertness, Combat Reflexes, Deadly Aim, Dodge, Exotic Weapon Proficiency (repeating heavy crossbow), Improved Initiative, Improved Natural Armor, Lightning Reflexes, Point Blank Shot, Precise Shot, Toughness, Vital Strike, Weapon Focus (repeating heavy crossbow), Weapon Specialization (repeating heavy crossbow)
Skills Bluff +10, Intimidate +11, Knowledge (engineering) +9, Perception +18, Sense Motive +12, Stealth +14
Languages Common
SQ armor training 1, change shape (dire bat or wolf, beast shape II), gaseous form, shadowless, spider climb, weapon training 1 (crossbows +1)
Gear +1 repeating heavy crossbow with 20 bolts, golembane scarab

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