The material below is Open Game Content from a 3PP Source
Male old human druid 6 (CR 4, 1,200 XP)
NE Medium humanoid (human)
Init –1; Senses Perception +14
Defense
AC 12, touch 9, flat-footed 12 (–1 Dex, +3 natural)
hp 39 (6d8+12)
Fort +5, Ref +1, Will +10
Defensive Abilities resist nature’s lure; Resist acid 10
Offense
Speed 40 ft.
Melee club +4 (1d6)
Special Attacks wild shape 2/day
Domain Spell-Like Abilities (CL 6th; concentration +6)
8/day—acid dart
Spells Prepared (CL 6th; concentration +11)
3rd—cure moderate wounds, meld into stone, stone shapeD
2nd—barkskin, soften earth and stoneD, summon swarm, spider climb
1st—cure light wounds (3), longstrider, magic stoneD
0 (at will)—create water, detect magic, light, mending
D domain spell; Domain Earth
Statistics
Str 11, Dex 9, Con 10, Int 12, Wis 20, Cha 10
Base Atk +4; CMB +4; CMD 13
Feats Combat Casting, Iron Will, Natural Spell, Toughness
Skills Bluff +6, Intimidate +6, Knowledge (nature) +12, Perception +14, Stealth +5, Survival +16
Languages Common, one other
SQ nature bond (Earth domain), nature sense, trackless step, wild empathy +6, woodland stride
Gear club