(CR 3) Male Tiefling Cleric Of Asmodeus 4

The following Open Game Content originates in a 3PP Source

Male tiefling cleric of Asmodeus 4 (CR 3, 800 XP)
NE Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +6
Defenses
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 33 (4d8+12)
Fort +6, Ref +2, Will +7
Resist cold 5, electricity 5, fire 5
Offense
Speed 20 ft.
Melee +1 morningstar +4 (1d8+1)
Special Attacks channel negative energy 2/day (2d6, DC 11)
Domain Spell-Like Abilities (CL 4th, +4 ranged touch)
6/day—copycat, fire bolt
Racial Spell-Like Abilities (CL 4th)
1/day—darkness
Spells Prepared (CL 4th)
2nd—cure moderate wounds, hold person (DC 15), invisibilityD, spiritual weapon
1st—burning handsD (DC 14), cause fear (2, DC 14), cure light wounds (2)
0—bleed, detect magic, mending, stabilize
D domain spell (Fire, Trickery)
Statistics
Abl Str 10, Dex 12, Con 14, Int 15, Wis 16, Cha 8
Base Atk +3; CMB +3; CMD 14
Feats Command Undead, Improved Initiative
Skills Bluff +5, Diplomacy +3, Heal +8, Intimidate +1, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (religion) +6, Perception +6, Sense Motive +7, Spellcraft +6, Stealth +5
Languages Abyssal, Common, Infernal
Combat Gear potion of disguise self, wand of cure light wounds (11 charges); Other Gear +1 breastplate, +1 morningstar, iron unholy symbol, treasure chest key, 330 gp

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