The following Open Game Content originates in a 3PP Source
Male tiefling fighter 2 (CR 1, 400 XP)
NE Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +2
Defenses
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 24 (2d10+9)
Fort +5, Ref +2, Will +1; +1 against fear
Resist cold 5, electricity 5, fire 5
Offense
Speed 20 ft., burrow 5 ft.
Melee 2 claws +5 (1d4+2)
Statistics
Abl Str 15, Dex 15, Con 14, Int 12, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 16
Feats Improved Initiative, Toughness, Weapon Focus (claw)
Skills Climb +3, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Perception +2, Profession (miner) +5, Stealth +2
Languages Common, Infernal
SQ bravery (+1)
Combat Gear potion of cure moderate wounds; Other Gear masterwork breastplate, 50 gp
Special Abilities
Variant Tiefling Ability (Ex) He has claws on both hands, giving him two claw attacks each round. These claws afford him a burrowing speed through soil, sand, and gravel—he can dig through solid rock at a much reduced rate (about 5 feet per hour). This replaces the normal tiefling darkness spell-like ability.