The material below is Open Game Content from The Gods of Porphyra
Perhaps the most disastrous side effect of the Calling was the crack the formed in the planar walls that imprisoned Mâl. When the prison walls cracked, the mâlites swarmed out and consumed all that was once the island Empire of Karkoon. At the front of Mâl’s legions, stand the mâlite custodians and their converted mâlites.
This alien creature is covered with a think green carapace that radiates and unnatural glow. Its form is unnatural elongated and twisted limbs. Its faceless head offers no sign of intent or motive though its actions speak only of destruction and corruption.
MÂLITE OGRE (CR 4; XP 1,200)
CE Large humanoid (chaotic, evil, extraplanar, giant)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +2
Aura disrupting (15 ft.)
AC 19, touch 8, flat-footed 19 (+4 armor, –1 Dex, +7 natural, –1 size)
hp 36 (4d8+16)
Fort +7, Ref +0, Will +3
Defensive Abilities bladed spine; Immune acid
Speed 30 ft. (40 ft. base), climb 30 ft.
Melee resin greatclub +8 (2d8+9 plus sicken)
Ranged resin javelin +1 (1d8+6 plus sicken)
Space 10 ft.; Reach 10 ft.
Special Attacks sickening blow (DC 11)
Str 23, Dex 8, Con 17, Int 6, Wis 10, Cha 9
Base Atk +3; CMB +10; CMD 19
Feats Iron Will, Toughness
Skills Climb +7, Perception +5
Languages Giant, Mâlite, telepathy 100 ft.
Mâlites are the servants of Mâl it is their role to reshape the world in whatever image he desires. Mâlites often take prisoners to be converted into more of their kind.
Creating a Mâlite
“Mâlite” is an inherited or acquired template that can be added to a living corporeal creature with an Int score of 4 or more. A mâlite uses all the base creature’s statistics and special abilities except as noted here:
CR: Same as base creature +1.
Alignment: Always chaotic evil.
Type: The creature gains the chaotic, evil and extraplanar subtypes as their existence is now tied to the prison plane of Mâl.
Aura: Mâlite possess an aura that is disruptive to arcane spellcasters but not divine casters or psionicists.
- Disrupting Aura (Su) A mâlite projects as field of unnatural energy in a 15 ft. radius that is disruptive to arcane magic. Any creature attempting to cast an arcane spell within this radius must make a concentration check (DC 15 + spell level).
Armor Class: Natural armor improves by +2.
Defenses: Gains immunity to acid and a bladed spine.
- Bladed Spine (Ex) Mâlite’s backs are covered with resin spikes that make it painful from them to be grappled. The blades deal damage to the grappler as an “other” type natural attack appropriate to the malite’s size would deal.
Speed: Unless the base creature climbs better, it gains a 30 ft. climb speed.
Melee/Ranged: Mâlite gain no natural weapons but can extrude a resin weapon as a free action.
- Resin Weapon (Ex) Resin weapons usually takes the shape of whip, a greatsword or any weapon the base creature is normally proficient with. The mâlite is always proficient with the resin weapon. A disarmed resin weapon liquefies and becomes useless in one round. There is no limit to the number of resin weapons a mâlite can form a day.
Special Attacks: A mâlite gains the following:
- Sickening Blow (Su) In addition to its normal damage, the resin weapon of a mâlite has the potential to sicken a character for 1d3 rounds if they fail a Will save (DC 10 + ½ mâlite’s hit dice + Cha modifier). Mâlite that possess other natural attacks can inflict this sickness with those attacks as well.
Abilities: A mâlite gains a +2 bonus to any three ability scores.
Skills: Mâlite retain their original skills but count Acrobatics, Climb, Knowledge (religion) and Stealth as class skills if they previously did not.
Languages: Gain Mâlite and telepathy 100 ft.