The material below is Open Game Content from a 3PP Source
Inflict Light Wounds, Mass
School necromancy; Level cleric 5, inquisitor 5, witch-4wfg 5, witch 6
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Saving Throw Will half; Spell Resistance yes
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +25) to nearby living enemies.
Like other inflict spells, mass inflict light wounds cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.
For the 3x Version