The material below is Open Game Content from a 3PP Source
Medium Fire Elemental CR 3 (XP 800)
N Medium outsider (elemental, extraplanar, fire)
Init +7; Senses darkvision 60 ft.; Perception +7
AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural)
hp 30 (4d10+8)
Fort +6, Ref +7, Will +1
Immune elemental traits, fire
Weaknesses vulnerability to cold
Speed 50 ft.
Melee slam +7 (1d6+1 plus burn)
Special Attacks burn (1d6, DC 14)
Abl Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +5; CMD 18
Feats Dodge, Improved InitiativeB, Mobility, Weapon FinesseB
Skills Acrobatics +8, Climb +5, Escape Artist +8, Intimidate +5, Knowledge (planes) +1, Perception +7
Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).
Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental's body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.
|Medium||8 ft.||2 lbs.|