The material below is Open Game Content from a 3PP Source
This yellow-skinned and leather-clad toad wields a rapier and a smile. Her head bears a fancy hat, complete with a luxurious feather plume. While many may find this little mogogol to be a bit over the top, her enemies aren’t laughing.
MOGOGOL , SMALL CR ½ (XP 200)
Female mogogol rogue 1
CG Small humanoid (amphibian)
Init +2; Senses Perception +4
AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 Size)
hp 11 (1d8+3)
Fort +3, Ref +4, Will +0
Speed 20 ft. , swim 30 ft.
Melee rapier +3 (1d4+1/18-20)
Ranged light crossbow +3 (1d6/19-20)
Special Attacks sneak attack 1d4, Grasping tongue (may make a grapple maneuver with its tongue on targets up to 10 feet away without provoking an attack of opportunity).
Abl Str 13, Dex 15, Con 16, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +0, CMD 13
Feats Weapon Finesse
Skills Acrobatics +5, Climb +9, Disable Device +5, Perception +4, Sense Motive +4, Sleight of Hand +5, Stealth +9; Racial Modifiers +4 Climb
Languages Common, Boggard
SQ hold breath, marsh move, skilled jumper, trapfinding
Organization solitary, pair, or chorus (3-12)
Treasure NPC gear (studded leather armor, rapier, light crossbow with 20 bolts, other treasure)
Hold Breath (Ex) A mogogol may hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Marsh Move (Ex) A mogogol suffers no movement penalties for moving through marshes or mud.
Skilled Jumper (Ex) Mogogols gain a +4 racial bonus to Acrobatics checks when jumping, and are always considered to have a running start.