The material below is Open Game Content from a 3PP Source
An armored bullfrog wielding a falchion sword stands in your path. “Pleasant day for a stroll, is it not?” questions the mogogol. Though the way is wet, muggy, and the air is thick with biting insects, it might just be easier to agree and move on.
MOGOGOL , MEDIUM CR 1/3 (XP 135)
Male mogogol warrior 1
NG Medium humanoid (amphibian)
Init +1; Senses Perception +0
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 13 (1d10+3)
Fort +5, Ref +1, Will +0
Speed 30 ft., swim 30 ft.
Melee falchion +3 (2d4+3/18-20)
Special Attacks Grasping tongue (may make a grapple maneuver with its tongue on targets up to 20 feet away without provoking an attack of opportunity and with a +2 bonus).
Abl Str 14, Dex 13, Con 17, Int 6, Wis 10, Cha 14
Base Atk +1; CMB +3, CMD 14
Feats Fantastic Tongue
Skills Acrobatics +5, Survival +4
Languages Common, Boggard
SQ hold breath, marsh move, skilled jumper
Organization solitary, pair, or chorus (3-12)
Treasure NPC gear (breast plate armor, falchion, other treasure)
Hold Breath (Ex) A mogogol may hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Marsh Move (Ex) A mogogol suffers no movement penalties for moving through marshes or mud.
Skilled Jumper (Ex) Mogogols gain a +4 racial bonus to Acrobatics checks when jumping, and are always considered to have a running start.