The material below is designated Open Game Content
Blasphemous Terror Blink Dog: CR 4; Medium Aberration (Augmented Magical Beast, Evil); HD 4d10; hp 22; Init +3; Spd 40 ft. (8 squares); AC 16 (+3 Dex, +3 natural), touch 13, flat-footed 13; BAB +4; Grp +4; Atk bite +4 melee (1d6); Full Atk bite +4 melee (1d6); Space/Reach 5 ft./5 ft.; SA fear gaze, horrific appearance, unholy burst; SQ blink, darkvision 60 ft. dimension door, lowlight vision, madness, resistant to good magic, scent; AL LE; SV Fort +4, Ref +4, Will +4; Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11
Skills: Hide +3, Listen +5, Sense Motive +3, Spot +5, Survival +4
Feats: Iron Will, Run, TrackB
Fear Gaze (Su): The wild gaze of a blasphemous terror blink dog weakens the resolve of opponents peering into them. Creatures meeting its gaze must
succeed on a Will save (DC 12) or flee in fear for 1d4 rounds. The fear gaze has a range of 30 feet. This is a mind-affecting fear effect. Opponents who successfully save cannot be affected by the same blasphemous terror blink dog’s fear gaze for 24 hours.
Horrific Appearance (Su): The sight of a blasphemous terror blink dog is so horrific that anyone who sets eyes upon one must succeed on a Fortitude save (DC 12) or instantly be weakened, taking 2d6 points of Strength damage. This damage cannot reduce a victim’s Strength score below 0, but anyone reduced to Strength 0 is helpless. Creatures that are affected by this power or that successfully save against it cannot be affected again by the same blasphemous terror blink dog’s horrific appearance for 24 hours.
Unholy Burst (Su): Once per day, a blasphemous terror blink dog can unleash its anguish in a burst of palpable profane energy in a 20-foot radius. Those caught within the area of effect must succeed at a Fortitude save (DC 12) or be sickened for 2d4 rounds. The profane energy causes an additional 2d6 points of unholy damage to good creatures.
Blink (Su): A blasphemous terror blink dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action.
Dimension Door (Su): A blasphemous terror blink dog can teleport, as dimension door (caster level 8th), once per round as a free action. The ability affects only the blink dog which never appears within a solid object and can act immediately after teleporting.
Madness (Su): Anyone targeting a blasphemous terror blink dog with thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.
Resistance to Good Magic (Su): A blasphemous terror blink dog gains a +2 bonus on all saves against spells, spell-like abilities, and supernatural effects
with the Good descriptor.
Thin and twisted, this canine with patches of yellow fur, disappears only to reappear beside you…
The blasphemous terror blink dog is an intelligent and evil canine with limited teleportation ability. These aberrations of evil live near small farming communities where they can hunt livestock or unattended children, using their dimension door ability to escape from witnesses. Once their minds have been destroyed by torture, the blasphemous terror blink dogs live only to kill and feast on the flesh of the living. A normal pack of blink dogs will attempt to kill a blasphemous terror on sight to prevent its malignancy from spreading through forced reproduction. Though blink dogs have their own language, a mixture
of barks, yaps, whines, and growls that can transmit complex information, studies of captured blasphemous terror blink dogs seem to indicate that their speech is nonsense to other blink dogs.
In Your Game
A series of cattle mutilations has raised concerns in the village of Hanovar. None of the villagers have ever seen the creature that is ruining their livelihood. Some say the cause of their misfortune are wolves or anhkheg, though others attribute the blame to the fey of Whisperdown Woods. A blasphemous terror blink dog has been killing cattle, but will the PCs be able to find and hunt it before it develops a taste for villagers.
Salimar Silverleaf, a druid of the Shelter Vale confronts the PCs as they are on the way to another engagement. He is a local legend though he’s also a recluse who avoids making contact with the outside world. He is gravely concerned as Argouis, a blink dog that Salimar has regular contact with, has disappeared. According to his pack, Argouis went out hunting two days before but failed never returned. The area where they believe he was captured showed signs of struggle; scraps of hide and several very large footprints. Argouis has been captured by a Hill Giant raiding party. Can the party rescue Argouis before he is transformed into a blasphemous terror?