The material below is Open Game Content from Memorable Townsfolk
Think, child! Have you considered the fate of your immortal soul?”
Services: Mother Irena offers healing to all those who need it, provided they make an appropriate donation to her church:
• Orison: 45 gp.
• 1st-level spell: 90 gp.
• 2nd-level spell: 180 gp.
• 3rd-level spell: 270 gp.
• 4th-level spell: 360 gp.
• 5th-level spell: 450 gp.
Prices are increased by the value of costly material components, as normal. Irena expects only 75% the typical donation from active servants of her deity, and twice the donation from suspected members of enemy faiths. If possible, she will provide emergency healing sufficient to save a life for free (raise dead does not count). Of course, she may also offer her aid without compensation if she believes doing so will further the goals of her deity. Finally, she sells vials of holy water and healing potions.
Boon: If convinced by the party’s righteous deeds that they might be serving the purposes of her deity, Irena will extend to them the discount intended for agents of her faith.
Starting Attitude: Irena is indifferent toward most outside her flock. She is unfriendly toward vocal members and clerics of rival faiths and helpful toward members of the same faith.
Impression: Mother Irena is a fiery human woman with loose shoulder-length brown hair and vivid blue eyes. She has an obvious passion for her faith. She always dresses in religious garb and directs every conversation to the will of her deity.
Personality: Irena cares deeply for every soul in her congregation, and is so busy with keeping her flock together that she has little energy to spare for adding to it. She closely watches every newcomer to the area for any bad influence they might have on the souls in her charge.
Background: Irena spent a short time in her youth as a priestess to the goddess of revenge and seduction, a time of great turmoil in her life when she blamed others for all of her problems. However, in time she realized that she had to take responsibility for her choices if she ever wished to decide her own future. This led to a crisis of faith and, eventually, her conversion to her current religion and her assignment as priestess in her current temple.
Gossip: Mother Irena has been especially outspoken in her disapproval of any small or unpopular religious group becoming more visible in local area, even those that are not direct rivals. Members of her congregation sometimes chatter about their suspicions that she is protesting much more than she needs to because she is terrified that others might find out about her past as a member of one of the more wild or dark religions that has been cropping up in the area lately, such as that of a goddess of seductive revenge or the devil-king (Diplomacy DC 20).
MOTHER IRENA (CR 8; XP 4,800)
Female human cleric 9
LG Medium humanoid (human)
Init -1; Perception +4
Aura good, law
AC 21, touch 9, flat-footed 21
(+8 armor, -1 Dex, +4 shield)
hp 49 (9d8+9)
Fort +7, Ref +2, Will +10
Speed 30 ft.
Melee +1 heavy mace +7 (1d8+1)
Special Attacks channel energy (5/day, 5d6, DC 16)
Domain Spell-like Abilities (CL 9th, concentration +13)
7/day—touch of glory, touch of law
Spells Prepared (CL 9th; concentration +13)
5th—breath of life, dispel chaosD
4th—holy smiteD, prayer,summon monster IV, terrible remorse (DC 19)
3rd—dispel magic, magic circle against chaosD, magic vestment, prayer, remove disease
2nd—bears endurance, bless weaponD, compassionate ally (DC 17), lesser restoration, silence (DC 16), zone of truth (DC 17)
1st—bless, bless water, command (DC 16), forbid action (DC 16), protection from chaos, shield of faithD
0 (at will)—detect magic, guidance, purify food and drink, stabilize
D Domain Spell; Domains Glory, Law
Str 11, Dex 8, Con 13, Int 10, Wis 18, Cha 14
Base Atk +6; CMB +6; CMD 15
Feats Brew PotionB, Combat Casting, Divine Interference, Skill Focus (Perform [oratory]), Spell Focus (enchantment), Turn Undead
Skills Knowledge (history) +8, Knowledge (religion) +9, Perform (oratory) +11, Sense Motive +12, Spellcraft +8
SQ divine presence (9 rounds, DC 18), staff of order 1/day (4 rounds)
Combat Gear potion of cure serious wounds, vials of holy water (3); Other Gear +1 heavy mace, +2 heavy steel shield, mwk half-plate armor, phylactery of faithfulness, silver holy symbol, 80 gp
Mother Irena would worship the goddess Gerana. Gerana is the goddess of justice, truth, chivalry and metalcraft. Her holy symbol is a hammer striking an anvil, wreathed in shackles.