Feats

The material below is Open Game Content from The Modern Path

Feats can be used by any class, (Fantasy, NPC or Modern), and are gained at the same rate as the Pathfinder Role Playing Game core rules.

All fantasy ranged feats may also apply to modern firearms by weapon type: Handgun, Longarms, Shotgun, and Machine Gun, with GM approval.

Feat Prerequisite Benefit
Brawl - +1 CMB & CMD; 1d6 non-lethal dmg/unarmed strike
Builder - +2 bonus on two Craft skill checks
Business Savvy - +2 on Knowledge: Business & Knowledge: Civics
Cautious -
Computer Code Monkey Know (technology) 1 rank Read and write computer code
Computer Backdoor Know (technology) 1 rank Install a hidden computer code
Computer Charm Know (technology) 1 rank Add Knowledge (technology) to Charisma Checks
Computer False Trail Know (technology) 1 rank Implement a computer false trail
Computer Stealth Know (technology) 1 rank Hide from computer security
Confident -
Creative - +2 bonus on two Perform skill checks
Critical Brawl Brawl Unarmed strike improves to 19-20
Drive-By Attack Profession-Driver, Pilot, or Sailor No vehicle speed penalty when attacking in a moving vehicle
Educated - +2 bonus on two Knowledge skill checks
Elusive Target Dex 13+ required +2 dodge bonus to AC against ranged attacks.
Fleet of Foot Run You can turn corners without losing momentum.
Focused - +2 bonus on all Appraise and Perception checks
Force Stop Profession: Driver 2 ranks Force another vehicle to a stop
Gearhead - +2 bonus on Craft: Electronic & Mechanical
Guide - +2 bonus on all Know: Geography & Knowledge: Nature
Improved Brawl Brawl +2 CMB; 1d8 non-lethal damage with unarmed strike.
Improved Critical Brawl Critical Brawl Unarmed critical strikes deal extra damage
Improved Knockout Punch Knockout Punch Non-lethal unarmed strike critical does triple damage
Improved Natural Healing - You recover from wounds and injury faster than normal.
Knockout Punch Brawl Non-lethal damage unarmed strike is automatic critical
Medical Expert - +2 bonus on all Craft (pharmaceutical) and Heal checks
Nimble - +2 bonus on all Escape Artist and Sleight of Hand
Streetfighting Brawl +1d4 damage 1 per round with unarmed att of Lt wpn
Studious - +2 bonus on all Linguistics and Perception checks
Surgery Heal 2 ranks Use the Heal skill to perform surgery
Tracker - +2 bonus to the Perception and Survival skill
Trustworthy - +2 bonus on all Diplomacy checks and Bluff checks
Unbalance Opponent Brawl Opponent doesn't get to add Strength modifier to hit
Vehicle Dodge Profession Driver, Pilot, or Sailor +2 dodge to Defense against attacks from a vehicle
Vehicle Expert - Add Dex modifier to his Prof: Driver, Pilot, and Sailor
Vehicle Specialization Dex 12 +3 bonus on Profession: Driver, Pilot, or Sailor checks
Page tags: mp
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