The material below is designated as Open Game Content
Medium Monstrous Humanoid
Hit Dice: 3d8+6 (19 hp)
Speed: 40 ft. (8 squares), climb 20 ft.
AC: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +3/+7
Attack: Claw +7 melee (1d4+4) or bite +7 melee (1d6+4)
Full Attack: 2 claws +7 melee (1d4+4) and bite +5 melee (1d6+2)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Pheromones
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +3, Ref +6, Will +5
Abilities: Str 19, Dex 17, Con 14, Int 7, Wis 14, Cha 9
Skills: Climb +13, Hide* +8, Jump +15, Listen +6, Move Silently +7, Spot +6, Survival +3, Swim +5, Tumble +10
Feats: Acrobatic, Multiattack
Environment: Any forest
Organisation: Solitary, pair, pack (3-8) or band (11-30)
Challenge Rating: 2
Treasure: 1/10 coins, 35% goods, 25% items
Alignment: Always neutral evil
Advancement: 4-6 HD (Medium), 7-9 HD (Large)
Level Adjustment: +2
They are everywhere above you; humanoid shapes hidden in the trees, leaping from branch to branch and from shadow to shadow with their gangly limbs. You can hear their howling, although you cannot see their faces. They seem to be big furry monkeys, but there is obviously something more to them…
Aiaimani are a race of ape-like monsters found only in dark, bushy forests. They are arboreal, nocturnal and carnivorous. It is speculated they were once a human people, devolved into their present state through some ancient curse. A typical aiaiman looks like a Medium ape whose lanky body is completely covered with black fur, with a human-like face surrounded by a lion’s black mane. The creature has long fangs and sharp fingernails; a thin black ring surrounds each of its bestial, pupil-less eyes.
Aiaimani speak their own language (Aiaimani).
Aiaimani prefer to swarm on their enemy in a clawing and shredding frenzy. However, they are not by any means afraid of going one-on-one in melee against any enemy, even those larger than themselves.
Pheromones (Ex): An aiaiman constantly emits a cloud of pheromones, the effects of which depend on the aiaiman’s attitude. If an aiaiman is hostile or unfriendly, its pheromones force any living creature within 30 feet to succeed at a Fortitude save (DC 13, Constitution based) each round or become nauseated for the duration of that round. If the aiaiman is indifferent, helpful or friendly, any living creature coming within 30 feet of it must succeed at a Fortitude save (DC 13, Constitution based) each round or become friendly towards the aiaiman for the duration of that round.
Skills: An aiaiman gains a +4 racial bonus on Hide, Listen, Move Silently, Spot and Tumble checks.
*The Hide bonus goes up to +8 in heavily wooded and/or dark areas. An aiaiman gains a +8 racial bonus on Climb and Jump checks. It can always take 10 on a Climb check, even if rushed or threatened.