The material below is designated as Open Game Content
Small Magical Beast (Extraplanar)
Hit Dice: 3d10 (19 hp)
Speed: 10 ft. (2 squares), fly 90 ft. (perfect)
AC: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +3/+0
Attack: Wing +7 melee (1d8+1/x3) or talons +7 melee (1d4+1)
or bite +7 melee (1d3+1)
Full Attack: 2 wings +7 melee (1d8+1/x3) or talons +7
melee (1d4+1) and bite +2 melee (1d3)
Space/Reach: 5 ft. /5 ft.
Special Attacks: ––
Special Qualities: Damage reduction 2/–, darkvision
60 ft., low-light vision
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 12, Dex 17, Con 13, Int 5, Wis 12, Cha 10
Skills: Listen +3, Spot +13
Feats: Flyby Attack, Weapon finesse
Environment: Elemental planes of air
Organisation: Solitary or pair
Challenge Rating: 1
Treasure: 1/10 coins, 40% goods, 40% items
Alignment: Always neutral evil
Advancement: 4-6 HD (Small), 7-9 HD (Medium)
Level Adjustment: +0 (cohort)
The first impression you have is of a battleaxe swooping down on you from the skies. Then you realise the ‘weapon’ has a beaked head and a line of feathers below its double ‘edge’, in addition to a feathered tail on one end of its ‘handle’. Soon you realise you behold not a flying weapon, but a bird of prey – and a vicious looking one at that.
Axehawks are rancorous raptors from the plane of air, whose curved wings and sharp-edged feathers give them the appearance of self-propelling double-edged axes. Their eyes have a heartless, steely quality, making the creatures appear as true murdering fiends – which is not far from the truth.
An Axehawk prefers to plummet down on enemies and slice them as it passes by, using its wickedly sharp wing feathers and its Flyby Attack feat. When an axehawk uses its talons, it combines both talons into a single attack.
Skills: An axehawk gains a +8 racial bonus on Spot checks.