The material below is Open Game Content
Boar of Automedon
Huge Magical Beast
Hit Dice: 15d10+78 (160 hp)
Speed: 60 ft. (12 squares)
AC: 16 (–2 size, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple: +15/+34
Attack: Gore +24 melee (2d6+16)
Full Attack: Gore +24 melee (2d6+16)
Space/Reach: 15 ft. /10 ft.
Special Attacks: Fear, ferocity, powerful charge, stench
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +14, Ref +9, Will +6
Abilities: Str 33, Dex 10, Con 21, Int 3, Wis 13, Cha 12
Skills: Listen +9, Spot +9, Swim +17
Feats: Alertness, Awesome Blow, Improved Bull Rush,
Improved Overrun, Power Attack, Toughness
Environment: Temperate plains and freshwater
Challenge Rating: 9
Treasure: ½ coins, 25% goods, 10% items
Alignment: Always chaotic evil
Advancement: 16-25 HD (Huge), 26-45 HD (Gargantuan)
Level Adjustment: ––
Suddenly the river waters darken, churn and sputter, after which a monstrous creature leaps out of them as if spat out by the poisoned stream. It is a boar, but an unthinkably large one; its slimy snout is as large as a swamp; its liceridden, coarse fur fills your entire view; its wet stench overpowers every other sensory input. It opens its huge jaws, dripping greenish drops of saliva the size of your fist from its hideous yellow tusks, and emits a low, earwrenching grunt of anger. You have no doubt this was a beast spawned in hell or, at least, somewhere close to it.
Boars of Automedon are corrupted, bloated boar-like monsters, whose evil bent drives them to destroy everything in their path for the sheer pleasure of it, even if their main purpose is to get food. Besides this, there is nothing to distinguish these monsters from normal boars except for their immense size and their nastier features.
A boar of Automedon has the same strategy as a normal boar, charging its enemies at full strength from the beginning.
Fear (Su): Any living creature within sight of a charging boar of Automedon must succeed at a Will save (DC 18, Charisma based) or become shaken for 2d6 rounds. If the save succeeds, the creature cannot be affected by the same boar of Automedon’s fear aura for the next 24 hours.
Ferocity (Ex): A boar of Automedon is such a fierce and vicious enemy that it continues to fight without penalty even when disabled or dying.
Powerful Charge (Ex): A boar of Automedon deals 4d6+32 points of damage when charging.
Stench (Ex): The odour of a boar of Automedon is so overwhelming that any living creature within 20 feet of the creature must succeed on a Fortitude save (DC 28, Strength based) or become nauseated for one round. After one round has passed, the creature becomes accustomed to the boar’s stench and suffers no further penalty.