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Carcass Demon (Carnezu)
Large Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 11d8 +110 (159 hp)
Speed: 40 ft. (8 squares)
AC: 30 (–1 size, +3 Dex, +18 natural), touch 12, flat-footed 27
Base Attack/Grapple: +11/+24
Attack: Claw +19 melee (1d8+9/19-20) or bite +19 melee (2d6+9) or gore +19 melee (1d10+9)
Full Attack: 2 claws +19 melee (1d8+9/19-20) and bite +17 melee (2d6+4) and gore +17 melee (1d10+4)
Space/Reach: 10 ft. /10 ft.
Special Attacks: Bloodthirsty fury, carve and crack, improve grab, spell-like abilities, summon demon
Special Qualities: Damage reduction 10/magic or good, darkvision 60 ft., electrical and poison immunity, regeneration 7, resistance to acid 10, cold 10 and fire 10, scent
Saves: Fort +17, Ref +10, Will +8
Abilities: Str 29, Dex 16, Con 31, Int 9, Wis 13, Cha 19
Skills: Climb +23, Hide +13, Intimidate +18, Jump +23, Listen +19, Move Silently +17, Spot +19
Feats: Cleave, Combat Reflexes, Improved Critical (claw)B, Multiattack, Power Attack
Environment: Chaotic evil planes
Organisation: Solitary, pair or team (2-4)
Challenge Rating: 13
Alignment: Always chaotic evil
Advancement: 12-22 HD (Large), 23-33 HD (Huge)
Level Adjustment: —
The fearsome creature facing you can be nothing but a true spawn of Hell. It has a large, red muscular body, scattered with countless sharp, horn-like protrusions. Atop this infernal vision sits a skeletal horse’s head, with large pointed teeth and a set of imposing horns curving downwards from the thing’s jowls.
Carcass demons, also called carnezu, are feral fiends, created to hunt and kill sinners, breaking their bones and sucking their marrow with their infernally strong claws and jawbones. Carcass demons look as Large muscular humanoids with red hairless skin and a horned, fleshless horse skull instead of a head. The creature’s body, particularly each of its joints, is lined with protruding bony tips. In fact, its very claws are no more than two or three of these sharp bone blades, jutting out of the stumps of its arms and legs. All of the creature’s horns, claws, bones and protrusions are curved downward, giving it the vague overall appearance of a huge snatching claw.
Carcass demons speak Abyssal.
Carcass demons enjoy battering and torturing those weaker than themselves; they take every opportunity to abuse their size and might in any encounter where this is possible.
A carcass demon’s attacks count as both chaotic and evil for the purposes of overcoming damage reduction.
Bloodthirsty Fury (Ex): As a free action, a carcass demon can enter a bloodthirsty fury, giving itself increased viciousness and savagery. While on a bloodthirsty fury, a carcass demon deals double damage with all of its natural attacks (quadruple on a critical hit); however, it suffers a –4 penalty to its Armour Class. A bloodthirsty fury lasts for 1d4 rounds; a carnezu can activate it a maximum of three times per day.
Carve and crack (Ex): A carnezu that begins its turn grappling a foe can spend a full-round action to break its opponent’s bones and rip its muscles open, automatically dealing 2d6 points of Strength damage to its grappled foe. A creature reduced to 0 Strength by a carnezu’s carve and crack ability dies of shock immediately.
Improved Grab (Ex): A carcass demon that hits with a claw attack can begin a grapple as a free action, without provoking an attack of opportunity.
Spell-Like Abilities: 3/day–fear (18), haste, inflict critical wounds (DC 18). Caster level 11th. Save DCs are Charisma based.
Summon demon (Sp): Once per day, a carcass demon may attempt to summon 1d4 babaus, 1d2 vrocks or 1 hezrou with a 35% chance of success. This ability counts as a 4th level spell.
Regeneration (Ex): A carcass demon suffers normal damage from cold iron or good-aligned sources.
Skills: A carcass demon gains a +4 racial bonus on Listen and Spot checks.