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Gargantuan Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 18d8+144 (225 hp)
Speed: 60 ft. (12 squares), fly 260 ft. (good).
AC: 36 (–4 size, +4 Dex, +26 natural), touch 10, flat-footed 32
Base Attack/Grapple: +18/+44
Attack: Tail +29 melee (2d8+14 plus poison) or bite +28 melee (1d10+14) or claw +28 melee (1d8+14)
Full Attack: Tail +29 melee (2d8+14 plus poison) and bite +23 melee (1d10+7) and 2 claws +23 melee (1d8+7)
Space/Reach: 30 ft. /20 ft.
Special Attacks: Chaosfire, improved grab, poison, spell-like abilities
Special Qualities: Damage reduction 15/lawful, darkvision 60 ft., immunity to acid and poison, resistance to cold 20, electricity 20 and fire 20, spell resistance 25, telepathy 100 ft.
Saves: Fort +19, Ref +17, Will +17
Abilities: Str 39, Dex 18, Con 26, Int 18, Wis 22, Cha 22
Skills: Bluff +30, Escape Artist +20, Hide +8, Intimidate +24, Jump +17, Knowledge (arcana) +19, Knowledge (the planes) +27, Listen +21, Move Silently +20, Perform (dance) +21, Search +20, Sense Motive +22, Spellcraft +22, Spot +21, Survival +21 (+23 on other planes or following tracks), Swim +30, Tumble +27
Feats: Ability Focus (chaosfire), Combat Expertise, Combat Reflexes, Hover, Improved Initiative, Lightning Reflexes, Weapon Focus (tail)
Environment: Planes of chaos
Organisation: Solitary or pair
Challenge Rating: 20
Treasure: Triple standard
Alignment: Always chaotic evil
Advancement: 19-36 HD (Gargantuan), 37-54 HD (Colossal)
Level Adjustment: —
You see two strange dragon-like creatures, flying and looping around each other in a winding random pattern. Their horse-shaped visages end in majestic fin-like crests, spreading out like a fan against the backs of their heads. They show no emotion and make no sound, but their eyes reflect madness – and evil.
Also called purple dragons, these creatures are not actual dragons but rather chaotic evil outsiders hailing from a single pocket plane where their race rules supreme. Chaos dragons appear as Gargantuan maroon-purple dragons, with serpentine wingless bodies. Their heads are horse-like, crowned by a semicircular crest, not unlike a membranous fan, behind the dragons’ eyes.
Chaos dragons speak Abyssal, Auran, Common and Draconic. They can also communicate telepathically with any intelligent creature within 100 feet.
Chaos dragons attack illogically and unpredictably, apparently more concerned with throwing opponents offguard and driving them crazy than with actually harming them. A favourite tactic of theirs is to dart in and out of a melee while fighting defensively, taking the most advantage of their Combat Expertise feat and Tumble ranks. The mouth and claws of chaos dragons are too slight in relation to their body size, so they rarely use them in combat, preferring to rely on their barbed, poisonous tails.
Chaosfire (Su): Once every 1d10 rounds, a chaos dragon may breathe a cone of magical fire 30 feet long and 60 feet wide at the end. Creatures caught on its path suffer 10d10 points of magical damage; a Reflex save (DC 27; Constitution based) is allowed for half damage. Creatures vulnerable to fire are affected by chaos fire as if it was normal fire; creatures immune or resistant to fire are fully affected by chaosfire as if it was not fire but magical damage.
Improved Grab (Ex): A chaos dragon that successfully hits with a tail attack may initiate a grapple as a free action without provoking an attack of opportunity.
Poison (Ex): The tail of a chaos dragon can inject a maddening poison on the bodies of any creature successfully hit by it. Poison save DC 27 (Constitution based), initial and secondary damage 2d6 Wis.
Spell-Like Abilities: At will– confusion (DC 20), dispel law (DC 21), hallucinatory terrain (DC 20), magic circle against law (DC 27), major creation, mirror image, lesser planar binding (DC 21), mirage arcana (DC 21). 3/day– cloak of chaos (DC 24), insanity (DC 23), permanent image, planar binding (DC 22), plane shift (DC 23), spell turning, word of chaos (DC 23). 1/day–binding (DC 24), dimensional lock (DC 24), greater planar binding (DC 24), maze, time stop, trap the soul (DC 24), weird (DC 25). Caster level 18th. Save DCs are Charisma based.
Telepathy (Su): Chaos dragons can communicate telepathically with any intelligent creature within 100 feet.
Skills: A chaos dragon gains a +8 racial bonus on Bluff checks. Its lithe body gives it a +8 racial bonus on Tumble checks. Finally, its strong link to extraplanar existence gives a chaos dragon a +8 racial bonus on Knowledge (the planes) checks.
The Realm of the Chaos Ring
All chaos dragons hail from the same demiplane, a pocket dimension inhabited by chaotic outsiders and trapped mortals, where chaos dragons reign supreme. This pocket plane is called the Chaos Ring; there, chaos dragons subject mortal intruders and prisoners to unimaginable tortures, all the while playing with the plane’s environment and inhabitants as their personal toys. In spite of this – or perhaps for this very reason – chaos dragons are worshipped as deities not only by their realm’s natives, but also by mortal clerics and cultists from the Prime Material plane. If the Games Master wishes to allow it, characters in his campaign world may actually worship chaos dragons and their realm, the Chaos Ring, as true deities.
Chaos Dragons as Deities
As deities, chaos dragons represent the eternal ring of entropy and destruction that shall eventually engulf the universe, when nonsense defeats all reason and life. Worshippers of chaos dragons expect the Chaos Ring to take over reality and endeavour to further its coming. Alignment of Followers: chaotic evil or chaotic neutral.
Favoured Weapon: Whip (‘Tail of Chaos’).
Symbol: A ring of maroon-purple fire.
Domains: Chaos, Destruction, Evil, Magic, Trickery.