System Reference Document
| Author | Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson |
| Publisher | Wizards of the Coast |
| Publish date | 2000-2003 |
| OGL Section 15 | srd |
The material below is considered open game content
Devils
Devils are fiends from lawful evil-aligned planes.
Many devils are surrounded by a fear aura, which they use to break up powerful groups and defeat opponents piecemeal. Devils with spell-like abilities use their illusion abilities to delude and confuse foes as much as possible. A favorite trick is to create illusory reinforcements; enemies can never be entirely sure if a threat is only a figment or real summoned devils joining the fray.
Devil Traits
Most devils possesses the following traits (unless otherwise noted in a creature’s entry).
* Immunity to fire and poison.
* Resistance to acid 10 and cold 10.
* See in Darkness (Su): Some devils can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
* Summon (Sp): Some devils share the ability to summon others of their kind (the success chance and type of devils summoned are noted in each monster description).
* Telepathy.
Except when otherwise noted, devils speak Infernal, Celestial, and Draconic.
There are many types of devils in many sources; some of the vast variety of devils is located below:
