Devils

System Reference Document

SRD

Author Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson
Publisher Wizards of the Coast
Publish date 2000-2003
OGL Section 15 srd

The material below is considered open game content

Devils

Devils are fiends from lawful evil-aligned planes.

Many devils are surrounded by a fear aura, which they use to break up powerful groups and defeat opponents piecemeal. Devils with spell-like abilities use their illusion abilities to delude and confuse foes as much as possible. A favorite trick is to create illusory reinforcements; enemies can never be entirely sure if a threat is only a figment or real summoned devils joining the fray.
Devil Traits

Most devils possesses the following traits (unless otherwise noted in a creature’s entry).

* Immunity to fire and poison.
* Resistance to acid 10 and cold 10.
* See in Darkness (Su): Some devils can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
* Summon (Sp): Some devils share the ability to summon others of their kind (the success chance and type of devils summoned are noted in each monster description).
* Telepathy.

Except when otherwise noted, devils speak Infernal, Celestial, and Draconic.

There are many types of devils in many sources; some of the vast variety of devils is located below:

All entries on this wiki are published under the Open Game Licence Version 1.0a. See individual entries for copy of the license and declaration of Open Game Content.