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Elder Ever-changing Ooze
Hit Dice: 18d10+180 (279)
Initiative: -3 (dex)
Speed: 25 ft.
Armor Class: 3 (-3 dex, -4 size)
Base Attack/Grapple: +13/+32
Attack: Slam +16 melee (2d6+10 plus 2d4 wisdom damage)
Full Attack: Slam +16/+11/+6 (2d6+10 plus 2d4 wisdom damage)
Space/Reach: 20 ft. /15 ft.
Special Attacks: Blind, Constrict, Drain, Improved Grab
Special Qualities: Blindsight 60 ft., Change Form, Displacement, Ooze Traits
Saves: Fort +20, Ref +4, Will +1
Abilities: Str 25, Dex 5, Con 30, Int -, Wis 1, Cha 1
Challenge Rating: 14
Treasure: Triple (always at least one magical item)
Alignment: Always neutral
Advancement: 19-23 HD (Gargantuan), 24-29 HD (Colossal)
Level Adjustment: -
While the ever-changing ooze is said to have been an experiment gone wrong, these elder oozes are much more savage and have grown extremely large from eating more of their own kind.
They consume other oozes and gain their illusory powers. These are not intelligent beings and may seem very strange to outsiders observing them. They seem to believe in their own illusions and will actually act like the forms they resemble.
The form of this ooze is in constant flux, influenced by a strange force of illusion. An eldereverchanging ooze can grow to about 30 feet in diameter and a thickness of about 3 feet, although the rapidly changing shape can slim down to as small as 1 foot in thickness. A typical specimen weighs around 12,000 pounds.
The creature is very aggressive, attacking without warning or reason. It will attack everything in sight and devour it’s victims whole.
Blind (Su): On a critical hit, the target must make a Fortitude save (DC 12) or be Blinded for 2d6 days. On a successful saving throw, the target is blinded for 2d6 rounds.
Change form (Su): This ooze can take the form of another type of ooze. Interacting with the ooze allows a player to make a Will save (DC 17) to disbelieve.
Black Pudding: In this form, the elder ever-changing ooze gains the power of climb, and has Climb +11 and climbs at a speed of 10 ft.
Elder Black Pudding: The same as the black pudding, but now it climbs at a speed of 20 ft.
Gelatinous Cube: The ooze gain a lesser power of the gelatinous cube’s paralysis power, and to avoid this, the target makes a Fortitude save (DC 15), and if unsuccessful, is paralyzed for 1d4 rounds. For this power to come into action, the elder ever-changing ooze must succeed at an attack, and forfeit its wisdom drain power.
Gray Ooze: The ooze gains the power of transparency, and is hard to see. To avoid walking into this ooze, the adventurers must succeed at a Spot check (DC 15). If unsuccessful, the adventurers walk right into it and are automatically hit by a slam attack.
Ochre Jelly: This ooze secretes a vicious acid which dissolves flesh and nothing else. Any attack or constrict deal an additional 1d4 point of acid damage.
Constrict (Ex): An elder ever-changing ooze deals automatic slam damage and drains wisdom on a successful grapple check.
Displacement (Su): In battle, this gargantuan ooze is difficult to focus on, as it seems to be moving all the time, never quite where it was a second ago. The constant changing and shifting gives any opponent a 50% miss chance, as if the ooze was affected by the Displacement spell.
Drain (Su): Upon a successful attack, the ever-changing ooze deals 2d4 damage to the victim’s wisdom. A Fortitude save (DC 17) negates this.
Improved Grab (Ex): To use this ability, an elder ever-changing ooze must hit with it’s slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Elder ever-changing oozes are known to possess at least one magical item within their large amorphous masses. They may have other items within their mass as well as they seem to suck up everything in their path as they move over the floor. Some of these items can be quite old, and will actually crumble to dust when the ooze dies.