The material below is Open Game Content
Hit Dice: 2d6+2 (9 hp)
Speed: 20 ft. (4 squares)
AC: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Base Attack/Grapple: +1/–4
Attack: Claw +3 melee (1d4–1) or bite +3 melee (1d4–1)
Full Attack: 2 claws +3 melee (1d4–1) and bite –2 melee (1d4–1)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Low-light vision, spell resistance 14
Saves: Fort +1, Ref +4, Will +4
Abilities: Str 9, Dex 13, Con 12, Int 5, Wis 12, Cha 7
Skills: Hide +12*, Listen +4, Move Silently +8, Spot +4, Survival +4
Feats: Weapon Finesse
Environment: Any forest or plains
Organisation: Pair, gang (3-6), pack (7-12) or mob (11-30)
Challenge Rating: 1
Alignment: Usually neutral evil
Advancement: 3-4 HD (Small), 5-6 HD (Medium)
Level Adjustment: +3
You see a gang of little, naked humanoids, not unlike malnourished children in form, but demonic in appearance. They have yellowish green skins, frog-like bulging eyes and disproportionately large round jaws, rimmed by two fangs on each side. Their pointed ears and small horns give them the likeness of stunted lime devils.
Grass devils are evil nature spirits, nearly mindless but very aggressive. They are rather weak in one-on-one physical combat, but their numbers and limited control of plant life make them at least a dangerous nuisance. A grass devil appears as a Small, lime coloured humanoid, with a swollen belly, big pointed ears, bulging eyes and small horns atop its head. The creature’s round lower jaw takes nearly one third of its body mass; two small fangs curve upward from each side of this jaw. These creatures never wear any clothing.
Grass devils speak Abyssal, Infernal and Sylvan.
Grass devils attack by swarming and overwhelming opponents by sheer force of numbers. They often use their spell-like abilities in concert, although this is a random, common occurrence rather than true strategy.
Spell-Like Abilities: 3/day–entangle, barkskin; 1/day– plant growth. Five grass devils acting simultaneously may use command plants once per day.
Skills: A grass devil gains a +4 racial bonus on all Hide and Move silently checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus goes up to +12.