Emerging Forms: Lidaem
| Author | Rodney West |
| Publisher | Primal Urge Games |
| Publish date | 2005 |
| OGL Section 15 | ef14 |
The material below except the term Lidaem is Open Game Content.
Lidaem is product identity of Primal Urge Games and is used here with permission.
| Lidaem, 1st-Level Warrior | Lidaem, 1st-Level Wilder | |
| Type: | Medium Humanoid (Lidaem) | Medium Humanoid (Lidaem) |
|---|---|---|
| Hit Dice: | 1d8+1 (5 hp) | 1d6 (6 hp) |
| Initiative: | +0 | +0 |
| Speed: | 30 ft. (6 squares) | 40 ft. (8 squares) |
| Armor Class: | 14 (+3 studded leather, +1 light shield), touch 10, flat-footed 14 | 13 (+3 studded leather), touch 10, flatfooted 13 |
| Base Attack/Grapple: | +1/+1 | +0/+0 |
| Attack: | Rapier +2 melee (1d6/18-20) or dagger +1 melee (1d4/19-20) or light crossbow +1 ranged (1d8/19-20) | dagger +0 melee (1d4/19-20) or light crossbow +0 ranged (1d8/19-20) |
| Full Attack: | Rapier +2 melee (1d6/18-20) or dagger +1 melee (1d4/19-20) or light crossbow +1 ranged (1d8/19-20) | dagger +0 melee (1d4/19-20) or light crossbow +0 ranged (1d8/19-20) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
| Special Attacks: | Neural charge, piercing shriek | Neural charge, piercing shriek, Psionic powers, wild surge +1 |
| Special Qualities: | Naturally psionic | Naturally psionic, psychic enervation |
| Saves: | Fort +3, Ref +0, Will -1 | Fort +0, Ref +0, Will +1 |
| Abilities: | Str 11, Dex 11, Con 12, Int 10, Wis 9, Cha 10 | Str 10, Dex 11, Con 10, Int 9, Wis 8, Cha 15 |
| Skills: | Climb +4, Diplomacy +2, Forgery +2, Jump +4 | Autohypnosis +4, Bluff +4, Diplomacy +2, Forgery +2, Intimidate +4 |
| Feats: | Weapon Focus (rapier) | Speed of Thought |
| Environment: | Desert | Desert |
| Organization: | Solitary or Coven (2-4) | Solitary or Coven (2-4) |
| Challenge Rating: | 1/2 | 1/2 |
| Treasure: | Standard | Standard |
| Alignment: | Usually lawful good | Usually lawful good |
| Advancement: | By character class | By character class |
| Level Adjustment: | +0 | +0 |
Lidaem speak Auran, Common, and write Lidaem. They may also speak any other dominant language from their adopted region.
Lidaem encountered may be warriors; half of the information in the statistics block is for a warrior of 1st level.
COMBAT
Lidaem warriors prefer to attack from a distance. They rely on ranged and melee piercing weapons that can be used to deliver their neural charge. A lidaem warrior attacks from a distance, retreating to continue the ranged attack whenever possible. If forced into melee combat, a lidaem will use her neural charge to attack the closest enemy. She will conserve the use of her piercing shriek for emergency purposes.
Neural Charge (Su): Once per day, a lidaem can imbue a piercing weapon with a damaging charge. The next creature struck by the weapon must make a successful Fortitude save or be shaken for a number of rounds equal to 1d4 + lidaem character level + Charisma modifier.
Piercing Shriek (Su): Once per day, a lidaem can issue a piercing shriek that unsettles all creatures in a 15-foot radius. All creatures in this range must make a successful Will save. Creatures that fail their save incur a penalty equal to the lidaem’s character level + Charisma modifier (minimum 1) on their next attack roll, skill check, save, or ability check. The DC is equal to 5 + ½ lidaem character level + Charisma modifier. The effect lasts for 1 minute.
The lidaem warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
1st-Level Wilder
All lidaem possess a degree of psionic power. Most develop this power without formal training, following the path of the wilder; half of the information in the statistics block is for a wilder of 1st level.
COMBAT
Lidaem wilders tend to be more aggressive in combat than other lidaem. A lidaem wilder will quickly close on her enemies, immediately using her neural charge on the greatest perceived threat. This is coupled with an attempt to use her psionic powers to remove other opponents from combat.
Psionic Powers: The lidaem described here is a 1st level wilder.
Typical Wilder Powers (power points 5; save DC 12 + power level): 1st – attraction (DC 13). Manifester level 1st. The save DCs are Charisma-based.
Wild Surge (Su): A wilder can let her passion and emotion rise to the surface in a wild surge when she manifests a power. During a wild surge, a wilder gains phenomenal psionic strength, but may harm herself by the reckless use of her power (see Psychic Enervation, below).
A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge. Level-dependent power effects are also improved, depending on the power a wilder manifests with her wild surge.
This improvement in manifester level does not grant her any other benefits (psicrystal abilities do not advance, she does not gain higher-level class abilities, and so on).
She cannot use the Overchannel psionic feat and invoke her wild surge at the same time. At 3rd level, a wilder can choose to boost her manifester level by two instead of one. At 7th level, she can boost her manifester level by up to three; at 11th level, by up to four; at 15th level, by up to five; and at 19th level, by up to six.
In all cases, the wild surge effectively pays the extra power point cost that is normally required to augment the power; only the unaugmented power point cost is subtracted from the wilder’s power point reserve.
Psychic Enervation (Ex): Pushing oneself by invoking a wild surge is dangerous. Immediately following each wild surge, a wilder may be overcome by the strain of her effort. The chance of suffering psychic enervation is equal to 5% per manifester level added with the wild surge.
A wilder who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her wilder level.
The lidaem wilder presented here had the following ability scores before racial adjustments: Str 12, Dex 11, Con 10, Int 9, Wis 8, Cha 13.
LIDAEM AS CHARACTERS
Lidaem characters possess the following racial traits.
- +2 Charisma, -2 Strength.
- Medium size.
- Lidaem base land speed is 30 feet.
- Naturally Psionic: Lidaem gain 1 bonus power point at 1st level.
- Special Qualities (see above): Neural charge, piercing shriek.
- Racial Skills: Lidaem receive a +2 racial bonus on Diplomacy and Forgery checks.
- Automatic Languages: Auran, Common, and Lidaem. Bonus Languages: Any humanoid.
- Favored Class: Wilder
- Level Adjustment: +0
