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LOCAL DEVIL CR 8
NE Large outsider (native)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Listen +20, Spot +20
DEFENSE
AC 22, touch 12, flat-footed 18
(+3 Dex, +9 natural, –1 size)
hp 102 (12d8+48)
Fort +10, Ref +11, Will +7
Immune fire; SR 14
DR 5/cold iron
OFFENSE
Spd 40 ft., fly 60 ft. (poor)
Melee 2 kicks +19 (1d8+8) and bite +14 (2d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks bay, hellfire breath, trample (2d6+12)
Spell-Like Abilities (CL 10th)
At will—fog cloud (DC 15), gust of wind (DC 15), pyrotechnics (DC 15), scare (DC 15)
3/day—dimension door (DC 17), phantasmal killer (DC 18)
TACTICS
Before Combat Delighting in the fear of its prey, the local devil prefers to enter combat under the shroud of night and magically created fog. It terrorizes its foes further by baying, circling overhead, or allowing lone wanderers to momentarily glimpse its form.
During Combat As soon as its foes are suitably skittish the local devil charges into battle, trampling victims and catching as many as possible in a blast of its hellfire breath.
Morale The local devil flees if reduced to fewer than 15 hit points.
STATISTICS
Str 26, Dex 16, Con 18, Int 8, Wis 16, Cha 16
Base Atk +12; Grp +24
Feats Alertness, Dodge, Mobility, Spring Attack, Stealthy
Skills Climb +15, Disguise +9, Hide +16, Intimidate +8, Knowledge (geography) +7 Listen +20, Move Silently +22, Search +6, Spot +20, Survival +11
SPECIAL ABILITIES
Bay (Su) When the local devil screams, all creatures within a 300-foot-radius spread must succeed on a DC 19 Will save or become panicked for 2d4 rounds. This is a sonic, mind-affecting, fear effect. Whether or not the save is successful, a creature is thereafter immune to the local devil’s bay for 24 hours. The save DC is Charisma-based.
Hellfire Breath (Su) The local devil can unleash blasts of infernal flame in a 30-ft cone, once every 1d4 rounds (damage 6d6 fire, Reflex 20 half). Any creature that fails the save also takes a –4 penalty on attack rolls, saves, ability checks, and skill checks. This effect lasts for a number of days equal to the damage taken, but is otherwise treated and can be removed as per the spell bestow curse. The save DC is Constitution-based.
Trample (Ex) Reflex half DC 24. The save DC is Strength-based.
ECOLOGY
Environment Any coastal
Organization Solitary (unique)
Treasure None
Alignment Always neutral evil
Advancement 13–24 HD (Large)
Level Adjustment —
VARIANTS
These local devils are the creatures of urban legend throughout the world.
Hypnotic Gaze (Su): As per the spell hypnotism, 30 feet, Fortitude DC 19. The save DC is Charisma-based. A local devil with a hypnotic gaze has CR +1.
