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Mother of Oblivion
A monstrous, undulating tangle of barbed tentacles explodes from the water. Its form spurns definable anatomy, a horror of prehistory atop a writhing mass of rubbery tentacles—some crowned with glaring infernal eyes. Its only recognizable feature is the black reptilian head rising above the morass of tentacles, a maw of flesh-sheering teeth gaping wide before two piercing eyes, smoldering with alien intelligence.
Mother of Oblivion CR 15
Always CE Gargantuan outsider (aquatic, native)
Init +0; Senses all-around vision, darkvision 120 ft.; Listen +22, Spot +30
AC 32, touch 6, flat-footed 32
(+26 natural, –4 size)
hp 217 (15d8+150)
Fort +19, Ref +9, Will +13
DR 15/cold iron and magic; Immune death effects, mind-affecting effects, petrification, polymorph; Resist acid 20, cold 20; SR 26
Spd 20 ft., swim 60 ft.
Melee bite +24 (2d8+11 plus energy drain) and
4 tentacles +22 (2d6+6)
Space 20 ft.; Reach 20 ft.
Special Attacks breath of madness, constrict 2d6+6, improved grab
Spell-Like Abilities (CL 18)
At will—death knell (DC 17), invisibility purge, prayer
3/day—demand (DC 23), dimensional anchor, divination, dominate person (DC 20), greater command (DC21)
1/day—commune, dream, unhallow
Before Combat A Mother of Oblivion is rarely surprised. She uses her transdimensional tentacles to keep tabs on the terrain and plan the best ambush.
During Combat Once battle is joined, the Mother of Oblivion uses her breath of madness and energy-draining bite to weaken foes, then merely swats them aside with her Awesome Blow.
Morale A Mother of Oblivion knows no fear, but is wise enough to know when she has lost the advantage. She flees if reduced to fewer than half her hit points.
Str 37, Dex 10, Con 31, Int 25, Wis 18, Cha 20
Base Atk +15; Grp +40
Feats Awesome Blow, Cleave, Improved Bull Rush, Iron Will, Multiattack, Power Attack
Skills Climb +31, Concentration +28, Escape Artist +18, Hide +26, Intimidate +23, Knowledge (arcana) +25, Knowledge (history) +25, Knowledge (religion) +25, Knowledge (the planes) +25, Listen +22, Move Silently +18, Search +33, Sense Motive +22, Spot +22, Swim +39
Languages Abyssal, Celestial, Common, Draconic, Infernal
SQ transdimensional tentacles
Environment any aquatic
Advancement 16–30 HD (Gargantuan), 31–45 HD (Colossal)
Level Adjustment —
All-Around Vision (Ex) The eyes at the tips of several of a Mother of Oblivion’s tentacles grant her a +8 racial bonus on Search and Spot checks. She cannot be flanked.
Breath of Madness (Su) A Mother of Oblivion can exhale a cloud of foul-smelling, narcotic breath: 60-foot cone, once per minute, 1d6 points of Wisdom damage and confusion for 1d6 rounds, Reflex DC 27 half Wisdom damage and no confusion. This breath is a mind-affecting poison effect. The save DC is Constitution-based.
Constrict (Ex) A Mother of Oblivion deals 2d6+6 points of damage with a successful grapple check.
Improved Grab (Su) To use this ability, a Mother of Oblivion must hit a creature at least one size category smaller than herself with a tentacle attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapple check, she establishes a hold and can constrict.
Energy Drain (Su) A Mother of Oblivion feeds on soul energy, draining life from her victims. Living creatures hit by a Mother of Oblivion’s bite attack gain two negative levels. The DC is 22 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the Mother of Oblivion gains 5 temporary hit points.
Transdimensional Tentacles (Su) A Mother of Oblivion’s tentacles allow her to see into and infiltrate multiple planes at once. At all times, a Mother of Oblivion is cognisant of the plane she inhabits bodily and all coterminous planes—such as the Ethereal Plane and Plane of Shadow from the Material Plane. Not only is she aware of these planes and the creatures there, she can reach her tentacles through to attack. By worming her tentacles through the dimensions, a Mother of Oblivion can effectively reach through solid barriers into any area not protected by a dimensional lock or similar effect. While a Mother of Oblivion can attack and even grapple creatures on other planes, she cannot move creatures from one plane to another.
Warp Dimensions (Su) A Mother of Oblivion’s presence distorts the dimensions. Any creature that attempts to utilize a teleport effect within 300 feet of a Mother of Oblivion must make a DC 21 caster level check or the teleport effect fails to activate and the creature must make a DC 27 Fortitude save or be nauseated for 1d6 rounds. The save DC is Constitution-based.
The Mothers of Oblivion are favored servants of the Monster Mother, embodiments of the goddess’s reign over beasts, monsters, and madness. Unholy augers of her will, all Mothers of Oblivion are meant to confound the works of the civilized world, spread fear of monsters and the wilds, and direct Mother’s lesser servants in acts of depravity and bloodshed. It is said the goddess speaks directly to these aquatic terrors and for many, the words of a Mother of Oblivion are equal to the commands of the Monster Mother herself.
Bearing a head like a plesiosaur atop a thrashing mass of tentacles and eyes, even the smallest Mothers of Oblivion are more than 30 feet tall—far larger if measured from the head to the farthest tentacle tip. From the watery depths in which they lurk, these horrific masterminds keep constant vigil over multiple planes, watching for both unwary prey and new servants to intimidate into their goddess’s service. Immortal beings, Mothers of Oblivion often know much of the past and the languages of civilizations long since fallen.
Creatures of chaos and madness, the abominable Mothers of Oblivion are said to have been created by the monster goddess to serve as mouthpieces and leaders among her savage minions. Some esoteric texts—sacreligious even to the Monster Mother’s profane church—claim that the Mothers of Oblivion are actually sisters of her, subjugated by the goddess, robbed of their divinity, and cast down to Golarion as her twisted servitors. Whatever their heritage, for uncounted centuries the Mothers of Oblivion have been among the favored servants of the Monster Mother and throughout history have risen to mete out her unholy wrath. Rare in the extreme—and despite what the fearful mortal races call them—these monstrosities seem to have no ability to reproduce themselves, though the insane blood furies and rampages they sometimes indulge in have been known to spawn horrors known as argorths
Habitat & Society
Mothers of Oblivion slink in the darkest, deepest reaches of the world, shunning daylight and the gaze of insect-like mortals who would gawk and abandon their pathetic minds at the merest glimpse. The deepest reaches of oceans and the oldest lakes serve as redoubts for these forsaken queens of madness. From these depths, they sate themselves on sea creatures, the offerings of their servants, and the occasional unwary victim dragged screaming from the surface. They are careful to keep their presence secret from those of the world above. From the depths, Mothers of Oblivion form intricate hierarchies of servants and go-betweens, reaching their black tentacles through the societies of amphibious intermediaries into the demesnes of greater monstrosities and the communities of men.
Mothers of Oblivion have no need of treasure, but the belongings of their victims often litter the watery depths of their lairs.