The material below is Open Game Content
Hit Dice: 6d8+33 (60 hp)
Speed: 30 ft. (6 squares)
AC: 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +4/+13
Attack: Claw +8 melee (1d8+5 plus salted wounds)
Full Attack: 2 claws +8 melee (1d8+5 plus salted wounds) and bite +3 melee (1d6+2 plus salted wounds)
Space/Reach: 10 ft. /10 ft.
Special Attacks: Salted wounds
Special Qualities: Darkvision 60 ft., low-light vision, regeneration 5, resistance to acid 5, cold 10, electrical 10 and fire 5
Saves: Fort +10, Ref +4, Will +4
Abilities: Str 21, Dex 14, Con 21, Int 7, Wis 10, Cha 7
Skills: Listen +6, Spot +7
Feats: Alertness, Iron Will, Toughness
Environment: Temperate desert
Organisation: Solitary or gang (2-4)
Challenge Rating: 7
Alignment: Usually chaotic evil
Advancement: 7-12 HD (Large), 13-18 HD (Huge)
Level Adjustment: +5
This troll is completely white, covered with a crystalline sprinkling not unlike salt. Its colourless skin is sunken and dry even for a troll; its dull black hair is sparse and stringy.
Salt trolls appear as very old members of their species, with deep-set, wrinkled features from head to toe. Their skins are completely white; their coarse hair may be white or black. All salt trolls have a wry, humourless demeanour, even for a troll, not even enjoying the murdering frenzy other trolls seem to relish.
Salt trolls are much less eager for combat than their relatives, preferring to be left alone. If provoked, though, they can be very dangerous opponents.
Salted Wounds (Ex): Any creature damaged by a salt troll is wracked by intense pains from the countless tiny crystals entering its body. This imposes a –1 penalty to Armour Class and initiative, as well as a –1 penalty on all attack rolls and skill checks, lasting until all damage from the salt troll’s attacks is healed. Cure spells and natural healing are only half as effective against wounds caused by a salt troll, restoring only half the indicated hit points.
Regeneration (Ex): A salt troll suffers normal damage from acid. If a salt troll loses a limb or body part, the lost portion grows back in one hour. A salt troll can reattach a lost body part instantly by holding it against the stump for one round.