Monster Encyclopaedia II: The Dark Bestiary
| Author | J. C. Alvarez |
| Publisher | Mongoose Publishing |
| Publish date | 2005 |
| OGL Section 15 | me2 |
The material below is Open Game Content
Shrub Slayer
Medium Fey
Hit Dice: 6d6+12 (33 hp)
Initiative: +8
Speed: 40 ft. (8 squares), climb 30ft.
AC: 19 (+4 Dex, +5 natural), touch 14, flat-footed 15
Base Attack/Grapple: +3/+6
Attack: Bite +7 melee (1d4+3) or claw +6 melee (1d3+3)
Full Attack: Bite +7 melee (1d4+3) and 2 claws +4 melee (1d3+1)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Sneak attack +3d6, spell-like abilities
Special Qualities: Damage reduction 5/cold iron, darkvision 60 ft., low-light vision, scent, spell resistance 17
Saves: Fort +4, Ref +9, Will +7
Abilities: Str 16, Dex 19, Con 14, Int 10, Wis 14, Cha 14
Skills: Climb +17, Hide +14*, Jump +9, Knowledge (nature) +8, Listen +12, Move Silently +14, Search +6, Spot +12, Survival +16 (+18 following tracks or in aboveground natural environments)
Feats: Improved Initiative, Multiattack, Weapon Focus (bite)
Environment: Temperate or warm forests
You see a crouching, naked humanoid with green skin and red eyes. It smiles at you with a fanged mouth and leaps to attack.
A shrub slayer, also called a green grim or green goddam, is a ghastly spirit from the forests and meadows, apparently made of earth or some kind of vegetation, which enjoys preying on mortals. It looks like a green-skinned, greenhaired, naked humanoid with vicious fangs and claws. Its eyes are two bright crimson points of light. It is always smiling and showing off its sharp teeth with a killer’s glee.
Shrub slayers speak Common and Sylvan.
Combat
Shrub slayers wait hidden among the bushes until suitable prey walks by; then they stealthily spring upon their intended victim, attempting to disable or kill it as quickly as possible.
Sneak attack (Ex): Shrub slayers have sneak attack as the rogue class ability, dealing 3d6 bonus damage on a successful sneak attack.
Spell-Like Abilities: At will–alter self, blur, daze (DC 12), ghost sound (DC 12), invisibility, scare (DC 14), sleep (DC 13), true strike, whispering wind; 3/day–blink, deep slumber (DC 15). 1/day–fear (DC 16), greater invisibility, hallucinatory terrain (DC 16). Caster level 7th. Save DCs are Charisma based.
Skills: A shrub slayer gains a +4 racial bonus on Hide and Move Silently checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus rises to +12. A shrub slayer gains a +4 racial bonus on Listen and Spot checks, as well as a +8 racial bonus on Climb and Survival checks. It can always take 10 on Climb checks, even when rushed or threatened.
