Shrub Slayer

Monster Encyclopaedia II: The Dark Bestiary

Monster Encyclopaedia II

Author J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
OGL Section 15 me2

The material below is Open Game Content

Shrub Slayer

Medium Fey
Hit Dice: 6d6+12 (33 hp)
Initiative: +8
Speed: 40 ft. (8 squares), climb 30ft.
AC: 19 (+4 Dex, +5 natural), touch 14, flat-footed 15
Base Attack/Grapple: +3/+6
Attack: Bite +7 melee (1d4+3) or claw +6 melee (1d3+3)
Full Attack: Bite +7 melee (1d4+3) and 2 claws +4 melee (1d3+1)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Sneak attack +3d6, spell-like abilities
Special Qualities: Damage reduction 5/cold iron, darkvision 60 ft., low-light vision, scent, spell resistance 17
Saves: Fort +4, Ref +9, Will +7
Abilities: Str 16, Dex 19, Con 14, Int 10, Wis 14, Cha 14
Skills: Climb +17, Hide +14*, Jump +9, Knowledge (nature) +8, Listen +12, Move Silently +14, Search +6, Spot +12, Survival +16 (+18 following tracks or in aboveground natural environments)
Feats: Improved Initiative, Multiattack, Weapon Focus (bite)
Environment: Temperate or warm forests

You see a crouching, naked humanoid with green skin and red eyes. It smiles at you with a fanged mouth and leaps to attack.

A shrub slayer, also called a green grim or green goddam, is a ghastly spirit from the forests and meadows, apparently made of earth or some kind of vegetation, which enjoys preying on mortals. It looks like a green-skinned, greenhaired, naked humanoid with vicious fangs and claws. Its eyes are two bright crimson points of light. It is always smiling and showing off its sharp teeth with a killer’s glee.

Shrub slayers speak Common and Sylvan.

Combat

Shrub slayers wait hidden among the bushes until suitable prey walks by; then they stealthily spring upon their intended victim, attempting to disable or kill it as quickly as possible.

Sneak attack (Ex): Shrub slayers have sneak attack as the rogue class ability, dealing 3d6 bonus damage on a successful sneak attack.

Spell-Like Abilities: At will–alter self, blur, daze (DC 12), ghost sound (DC 12), invisibility, scare (DC 14), sleep (DC 13), true strike, whispering wind; 3/day–blink, deep slumber (DC 15). 1/day–fear (DC 16), greater invisibility, hallucinatory terrain (DC 16). Caster level 7th. Save DCs are Charisma based.

Skills: A shrub slayer gains a +4 racial bonus on Hide and Move Silently checks.
*In areas of tall grass or heavy undergrowth, the Hide bonus rises to +12. A shrub slayer gains a +4 racial bonus on Listen and Spot checks, as well as a +8 racial bonus on Climb and Survival checks. It can always take 10 on Climb checks, even when rushed or threatened.

Page tags: 3x fey monster
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