The material below is Open Game Content
Medium Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 7d8+21 (52 hp)
Speed: 30 ft. (6 squares)
AC: 23 (+5 Dex, +6 deflection, +2 natural), touch 21, flat-footed 18
Base Attack/Grapple: +7/+12
Attack: Deathsword +15 melee (1d8+7/17-20)
Full Attack: Deathsword +11/+6 melee (1d8+7/17-20) and deathsword +11 melee (1d8+4/17-20)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Deathsword, fortune’s taunt, quest of challenge, spell-like abilities
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., facada traits, fortune’s mask, resistance to acid 20, cold 20, electrical 20, fire 20 and sonic 20, spell resistance 18
Saves: Fort +14, Ref +16, Will +15
Abilities: Str 21, Dex 21, Con 17, Int 21,Wis 19, Cha 23
Skills: Balance +14, Bluff +13, Concentration +10, Disguise +13 (+15 acting in character), Escape Artist +12, Hide +12, Intimidate +17, Jump +17, Knowledge (arcana) +12, Listen +11, Move Silently +12, Perform (act) +21, Perform (dance) +21, Sense Motive +13, Sleight of Hand +14, Spot +12, Tumble +17
Feats: Combat Reflexes, Improved Initiative, Two-Weapon Fighting, Weapon Focus (longsword)B
Challenge Rating: 7
Advancement: 8-13 HD (Medium), 14-21 HD (Large)
Level Adjustment: +5
Before you there is a humanoid in a white buffoon’s suit and mask, performing a sword-throwing act. As you approach, the creature’s clownish smile turns to a sadistic smirk and, without any warning or explanation, it turns its swords towards you…
Sword facadas are violent and merciless, with the mission of posing challenges and difficulties to mortals. They love to fight with both weapon and wit; they rarely let a mortal traveller pass by without facing them in some sort of contest, the stakes of which usually involve their opponent’s lives. Sword facadas are also called white facadas and their ‘suits’ always appear to be this colour.
Sword facadas use their deathswords in combat, employing their Perform skills to offer a great spectacle as well as a good fight.
Deathsword (Su): These +2 keen longswords are a sword facada’s favoured weapons. If a creature successfully hit with a deathsword fails at a Will save (DC 19, Charisma based), the sword facada wielding the deathsword gains an immediate attack of opportunity against that same creature. A deathsword works as a normal longsword, losing all of its bonuses and abilities, if wielded by any creature that is not a sword facada.
Fortune’s Taunt (Su): Will save DC 19, caster level 7th. Sword facadas use this ability to make the target lower its defences or lose some combat advantage, such as dropping their best weapon or wasting their best spell.
Quest of Challenge (Sp): Once per day, a club facada can impose a special geas/quest as the spell of the same name, at caster level 14th, upon an intelligent creature within 30 feet. The save DC is 22 (Charisma based). This ability is always used to compel the creature to seek its own death, causing it to suffer the full effects of the geas/quest every day it does not try to kill itself, be it directly or by putting itself in a sufficiently difficult situation, such as looking for an enemy or trap with a CR that is at least 3 higher than the target’s level. A sword facada cannot impose any other kind of geas/quest.
Spell-Like Abilities: At will–blindness/deafness (DC 18), dimension door, disguise self, dispel magic, entropic shield, rage (DC 19), ray of exhaustion (DC 19); 1/day–enervation (DC 20), spell turning. Caster level 7th. Save DCs are Charisma based.
Skills: A sword facada gains a +8 racial bonus on all Perform checks.