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Hit Dice: 2d6+2 (9)
Initiative: +7 (+3 dex, +4 improved initiative)
Speed: 30 ft.
Armor Class: 15 (+3 dex, +2 natural), touch 13, flatfooted 12
Base Attack/Grapple: +1/+0
Attack: Bite +0 melee (1d6-1)
Full Attack: Bite +0 melee (1d6-1) and Claws -5 (1d4-1)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Low-light vision 30 ft., Shift Form, Telepathy
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 8, Dex 16, Con 12, Int 18, Wis 16, Cha 22
Skills: Concentration +3, Diplomacy +8, Escape Artist +8, Gather Information +9, Handle Animal +10, Heal +5, Hide +6, Knowledge (Arcana) +9, Knowledge (History) +9, Knowledge (Nature) +9, Listen +5, Sense Motive +5, Spellcraft +5, Spot +7, Survival +6.
Feats: Improved Initiative
Environment: Cold and temperate forests
Organization: Solitary or pair
Challenge Rating: 2
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +2
The uilloctul (we-läk-TÄL) is a rather peculiar being said to live in the forests of the north. They take the shape of a beautiful humanoid female with green tinted skin, always with flowers growing and twisting around their slender bodies.
They have almond-shaped green eyes and long, dark hair, often intertwined with twigs and flowers.
That these creatures have any connection to the essence of illusion is not apparent from their appearance, but they are indeed connected to all things illusory in nature. They have strange powers that will lure travelers to them.
The uilloctul rarely bother travelers, only using their magic for mating or for aid.
The uilloctul speak elven, draconic and in some cases other languages.
These fey creatures are not the greatest fighters, and will often try to persuade intelligent creatures to fight for them. If cornered, they will protect themselves with their natural claws, and they will also bite.
Shift Form (Su): Once every day, the uilloctul is able to take on another shape of any size, which can be any creature from the SRD. This is an illusion and the uilloctul has none of the beast’s actual powers. This illusion last for about 10 minutes. The onlookers must make a Will save (DC 17) to see through this illusion.
Spell-like Abilities: 3/day – Entangle (DC 17), 1/day - Alluring Voices*, Confuse Tracks*, Create Water, Cure Minor Wounds (DC 16), Detect Magic, Faerie Fire, and Speak with Animals. Caster level 2nd. The save DCs are Charisma-based.
Telepathy (Su): The uilloctul has the ability to communicate via telepathy at will. It has no voice of its own, so this is the only form of communication available.
Pendant of the Siren
This round pendant is palm-sized and made from the purest gold. The round frame is one inch thick, and thin gold strings reach from the outer rim, twisting around to catch a white moonstone in the middle.
The pendant was made by a mad wizard who, to his death, believed that his arcane powers originated from a true siren that he had once met deep within a mysterious swamp. When activated, everyone within 60 ft. of the pendant hears a compellingly beautiful voice from all directions. Any who fail a Will save (DC 12) are compelled to find the source of the sound and leave in search of it. Each target hears the voice in a different direction. This effect lasts for one minute, after which the voice stops calling for the affected.
Caster Level: 5th
Prerequisites: Craft Wondrous Item, Ghost Sound, Charm Person, Ventriloquism; Market Price: 6,000gp; Weight: -.