The Quintessential Barbarian
The Quintessential Barbarian cover
| Author | Robert Schwalb |
| Series | Quintessential Series |
| Publisher | Mongoose Publishing |
| Publish date | 2003 |
| Pages | 128 |
| ISBN | 1-903980-92-5 |
| OGL Section 15 | qbbn |
The material below is considered Open Game Content
Iron Armour
Iron armour is of a high quality, but it is inferior to the armour protection of steel. While it offers the same armour bonus as steel, it is heavier and generally slows movement. The key benefit to iron armour is price. In almost every other way, iron armour confers the same benefits as steel armour.
Available Armour: Studded leather, chain shirt, scale mail, chain mail, breastplate, splint mail, banded mail, half-plate and full plate.
Special Rules: Neglected weapons, weapons not frequently oiled and sharpened, deteriorate. For every week of neglect, the armour’s status worsens. There are three levels of deterioration. They and their modifiers, are as follows.
Tarnished: There is no modifier for tarnished armour.
Corroded: Confers a -1 penalty to the armour bonus and increases the armour check penalty by 1.
Rusted: Armour bonus further reduced by -1, armour check penalty reduced by 1 and the Maximum Dexterity is reduced by 1.
Beyond the rusted stage, the armour is worthless. Maintaining armour requires a Craft (armoursmithing) check against a DC 10 every week. Failure indicates the armour worsens to the first category. Not attempting the Craft check is a failed attempt. Repairing neglected armour is only possible in the Corroded and Dulled Stages. Simply cleaning up the armour after it has deteriorated requires a Craft (armoursmithing) check against a DC 15. Failure results in no change in the armour’s status; it is neither improved nor worsened. A check failed by 5 or more means the armour worsens by one stage.
| Armour Material | Cost | Armour Bonus Modifier | Max Dex Modifier | ACP Modifier | ASF Modifier | Speed (30 ft/20 ft) | Weight Change |
|---|---|---|---|---|---|---|---|
| Iron | -20% | 0 | 0 | 0 | 0 | - / - | +20% |
